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Anti-Barnes Gaming
The Really Nasty Horseracing Game comes immediately to mind as one in this group.
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- Matt Thrower
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- Shiny Balls
- Number Of Fence
ubarose wrote: I think it is very interesting to see a reviewer's 10-12 most disliked games (no matter what the actual rating scale is).
Yay! Article inspiration. Thanks Uba.
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ubarose wrote: I think it is very interesting to see a reviewer's 10-12 most disliked games (no matter what the actual rating scale is).
My 7 most disliked games (as judged by the likelihood of me muttering "stupid fuckin' game" during a match):
Bohnanza: I seem to never *ever* have what people are looking for.
Union Pacific: I hate card drafting, and the track cards are super-annoying chrome (which I've heard have been removed in the latest iteration, Airlines: Europe).
Dominion: When I see folks playing it, I want to punch them in the face; if they say that it's just like playing a CCG, I just might do it. I'll let this one serve as the sole rep of the entire despicable deck-building genre.
Amun Re: Like the auction mechanism copied from Evo; hate the VP accumulation nature of it, the randomness of the card draws, and the mid-game reset.
Wallenstein: Probably has more to do with whom I played with, but it annoys me to no end that folks are focused on building churches and harvesting food rather than who should be attacked.
Bang!: I'm excused from ever having to play this again after I had a one-on-one match go on for what seemed like a half hour after everyone else was eliminated. And that other player in the match will run screaming before I do.
Saint Petersburg: I disliked PoF and PR for introducing the wave of VP optimization games, but I despise St. Pete for being the first to drain everything interesting from it.
Citadels and Shadows Over Camelot were removed from this list due to having totally awesome matcheds of them the last time I played. Honestly, I always loathed these games, but those last matches were the best and most memorable moments of my last five years of gaming.
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As for Barnes' TtR review, it's just one man's opinion and he has no more duty to be "responsible" with his ratings than a non-entity such as myself. I like playing it with my family, but the game *is* incessant card drafting and plastic playing and deserves to be shat on by a non-fan. Funny that I so adamantly defend his criticism of the game, when I was one of the (non-overweight) people to be so tweaked by his sniping at certain folks in the same review.
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Matt rated Tic Tac Toe a 1! Come on Matt! This is a serious hobby, we don't have time for your droll humor and frankly I expect more from you considering the depth of your articles.
However, Matt does have Risk: Lord of the Rings and Elixer rated a 2.
I own both of these games and while I have not played them in a while I think both would rate higher than a 2. Once I done debunking Barnes, I will move quickly to Matt.
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Its funny I sold Union Pacific on ebay and it was the only negative feedback I have gotten in years. The guy that bought was upset because some of the pieces fell out of the box during shipping. I figured it must have been Alan Moon himself buying a copy of his own game to boost interest.
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Ken B. wrote: Wally, man...the trick is to let *them* build churches...and then you take them with great violence. Swords speak louder than gods, right?
RESPECT!!!!!!
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Yes, but I can only do so much by myself.Ken B. wrote: Wally, man...the trick is to let *them* build churches...and then you take them with great violence. Swords speak louder than gods, right?
Again, I recognize that other games such as Runewars and the latest Civ could very well have the same problem, and I don't really see anything in Wallenstein that forces you away from combat. If anything, the nature of the actions coming out in Wallenstein should cause combat, but I rarely see much of anything beyond a skirmish. Civ is more freeform in allowing folks to decide what to do, and it as a result is more fragile wrt folks puttering about while the early leader coasts to victory. Like I said, my violent reaction to Wally is likely the result of the specific matches I had leaving bad tastes in my mouth.
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Why build a palace, church and trading post when you can conquer a territory and gain all 3?
EDIT - I TYPE SLOOOOOOW. So, uh, what Ken said.
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- Matt Thrower
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- Shiny Balls
- Number Of Fence
SuperWeeks TNT wrote: However, Matt does have Risk: Lord of the Rings and Elixer rated a 2.
I own both of these games and while I have not played them in a while I think both would rate higher than a 2. Once I done debunking Barnes, I will move quickly to Matt.
Boy, are you ever wrong. But enjoy pissing several hours of your life up the wall if you want to, just don't claim you weren't warned. I was going to cover LotR Risk in my article on the subject but not Elixir as it's less well-known. Basic problem is that there's an obvious and unbeatable strategy to winning, and once everyone spots it, it's just a pointless dicefest. Make sure you're playing the right Elixir - the Three Wishes/TSR one is the awful one but there's a more recent game from Asmodee with the same name that I know nothing about.
For more dross, check out my three ratings - there are a couple more "gamer's games" in there. But they'll be included in the upcoming piece.
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Remember, this was the era when TSR was trying to move into Toys R Us desperately, riding on a wave of D&D love. It failed and killed them. I bought my copy of Elixir at TRU back in the day.
Admittedly, the high point of 3 Wishes is a game called S.P.I.V.S. It is crazy random, a little long, massively capricious, evil to its heart, and really gets across the idea that "Everything in space wants to kill you. Even the cute little furry mammal-thing."
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MattDP wrote:
For more dross, check out my three ratings - there are a couple more "gamer's games" in there. But they'll be included in the upcoming piece.
I'd say your 4s are more controversial.
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- Matt Thrower
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- Shiny Balls
- Number Of Fence
clockwirk wrote: I'd say your 4s are more controversial.
Well yeah. But by that point you're getting into "I don't like this, but I don't truly hate it" territory. Games at that level have some redeeming features.
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Boy, are you ever wrong. But enjoy pissing several hours of your life up the wall if you want to, just don't claim you weren't warned. I was going to cover LotR Risk in my article on the subject but not Elixir as it's less well-known. Basic problem is that there's an obvious and unbeatable strategy to winning, and once everyone spots it, it's just a pointless dicefest. Make sure you're playing the right Elixir - the Three Wishes/TSR one is the awful one but there's a more recent game from Asmodee with the same name that I know nothing about.
Elixer is not that bad. You need to look at through your "fun" lense not your "analytical" lense. Branham is again correct, it is a family game and don't be surprised if your daughter loves it! Fun always trumps balance every time!
There is also two versions of Lord of the Rings Risk. I have the early one without Mordor on the board. I never understood the reason for two versions. Was it a rights issue? Also is there any changes between the two editions?
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I LOVED Elixer when I was a kid. Haven't played it in forever but it's a game I could never part with.
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