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When the Game Gets Out of Your Way
- Sagrilarus
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"Running will only postpone your traitorous death." Paul's voice was low, damn near cold-blooded. All around him the others were arguing and yelling at each other in a fevered pitch as their plans for overthrow fell apart, but Paul was under control and all about business. Though his comment was not directed at me, I made a mental note to never ever cross this guy in real life.
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- Sagrilarus
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- Cranberries
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This sentence gave me a warm glow: " The eggheads debate games and argue that anticipating someone's card play or blocking someone's next move constitutes interaction. But that's weak tea."
I belong to a religion that has a bi-annual conference. The speakers are often kind, older men, who often say something like, "I'm so grateful for my wife. In three hundred years of marriage, we have never argued."
When they say this, I think of my own normal, tense, fractious marriage and what to hit that nice old man in the face.
That's how I feel when I'm reading someone here in FAT-land who says something like,
"This Ameritrash classic is a piece of poorly developed crap, but when I got together with my magical group of hilarious and emotionally-intuitive friends, we drank and sang like pirates all night long and played this game so immersively that we all had to get shock therapy afterwards in order to be brought back sobbing to reality"
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- SuperflyPete
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- Sagrilarus
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Once in a blue moon I'll tap on one of my old articles and find comments that I haven't read yet, some of them a year old. It appears that those will show up in Trash Talk now, a good thing.
Excuse me while I go tap on Tom Hancock's review of Warriors of God.
S.
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The other reason is maybe more a reason for why I don't play these very open games that much, and that's because I want to play the game with my fellow players and not just play the players. If the game doesn't set a framework we can interact with or (role)play within, then it will sort of feel like I just spend a couple of hours dicussing whether I or one of my friends should win, and I hate that. But that is a real risk with an open game: that people play the meta rather than the game. So how does one walk the line between empowering the players enough for those odd ball situations to happen, but not so much as to render most of the game somewhat insignificant?
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- hotseatgames
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I know (faulty memory of a coup or not) it was definitely a game that needed the right players to make it fun. I guess that's why I play a lot of stuff like Terraforming Mars or Wingspan now - I can have a pretty good (not great) time with 90% of the people I might end up playing.
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- Sagrilarus
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Shellhead wrote: What kind of game gets directly in the way of players?
For me it's any game that only provides a rigid set of choices to select from. Worker placement is generally awful for this with a very few exceptions, but there's others. In the years that have passed since I wrote this the center of the hobby has moved to more open-framed games, which has been good news for me.
In general, if there's a consensus at the table on what my best move is, I'll stop thinking and let the other players find it for me. The game's restrictions on my choices are an impediment to my happiness.
S.
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