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Firefly: Blue Sun Expansion Review: Danger Will Robinson! Danger!

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09 Feb 2015 21:10 #197390 by SuperflyPete

I love expansions that don’t fundamentally change a game, but rather actually simply expand upon the base. Too often an expansion is a “fix” in the designers’ minds, to kind of take the game where they originally wanted to go but couldn’t afford enough play testing to get it there or something. Firefly is kind of that game, because without Pirates and Bounty Hunters, it’s just kind of lacking in the sense that it had the tendency to be a long, giant, multiplayer solitaire experience where you could literally have all the players playing at the same time and there would be no impact on the game to speak of, other than someone finishing the race to the end first.

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11 Feb 2015 08:05 #197391 by JEM
This is my favourite of the expansions so far, though I realized that the parts I enjoy best, you could add to the base game without buying it. The alert tokens you can use pennies for, and the story, Any Port in a Storm is now our base game story. It really helps to balance the legal/illegal job balance with the warrants piling up. Even getting back to your haven becomes a serious risk when you can lose $5K or more doing so.

I don't mind that a lot of the toys available in Meridian are powerful, because it's a long-ass way away. I haven't yet made working out of Blue Sun really profitable.

The game does now literally take our entire table, so I don't know what we'll do if they expand it on the other side of the board too.

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11 Feb 2015 09:02 #197398 by SuperflyPete
The following user(s) said Thank You: JEM

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11 Feb 2015 13:36 #197424 by engineer Al
Love this new expansion! For all of the reasons that you have already so enthusiastically noted. I love the way the new game board attaches to the map as if it was ALWAYS MEANT TO GO THERE. Beautiful!

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11 Feb 2015 13:56 #197428 by SuperflyPete

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