if a board game, video game, rpg, film or book has an intended audience and an intended message or intended experience then there are right or wrong decisions. If it is experiential individualist art where the outcome of play is completely open then there are no right or wrong decisions. If you judge a video game just on the basis of whether it works or not at a technical level, this is to suggest that there is no intended audience or experience and that the game design decisions do not matter beyond whether it functionally works.