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BradHB
September 18, 2021
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DavidNorris
September 16, 2021
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Quick, Simple Fun: High Society

Board Game Reviews
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Andi Lennon
September 15, 2021
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oliverkinne
September 14, 2021
489 0

Play and Pass

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ubarose
September 13, 2021
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thegiantbrain
September 13, 2021
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oliverkinne
September 10, 2021
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Karuba Board Game Review

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BradHB
September 10, 2021
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kneeshawdevelopments
September 09, 2021
585 0
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DavidNorris
September 09, 2021
652 0
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adamr
September 08, 2021
546 0

Mariposas - a Punchboard Review

Board Game Reviews
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oliverkinne
September 07, 2021
650 0

Paring down

Essays
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BradHB
September 03, 2021
524 0
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oliverkinne
September 03, 2021
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Earthenwar Review

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DavidNorris
September 02, 2021
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oliverkinne
August 31, 2021
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Bugs: Recent Topics Paging, Uploading Images & Preview (11 Dec 2020)

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Barnestorming- Homeland in Review, Mega Man 3, Auro, The Oscars

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26 Feb 2015 11:59 #198359 by Michael Barnes

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26 Feb 2015 13:39 #198360 by ubarose
no high scores appears to be down again.
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26 Feb 2015 13:45 #198361 by charlest
Interesting, I find Homeland very compelling with 4 or 5 players.

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26 Feb 2015 14:57 #198366 by Egg Shen
Homeland sounds pretty awesome. You've pretty much sold me despite having not seen a single second of the show.

Couple of quick questions...how does it stack up against Dead of Winter? Where does it rank in with the rest of Gale Force Nine's games?

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26 Feb 2015 15:23 #198367 by jpat
Am I in a time bubble, or is Homeland actually "the first great game of 2015"?

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26 Feb 2015 15:37 #198368 by Michael Barnes
Ha, let me fix that...

Charlie- it's not that it suddenly becomes a bad game with four or five- it's still great- but it's the kind of thing where you want the most possible vectors of douchebaggery. The more, the malcious-er. Three does feel lacking.

Egg- I haven't played Dead of Winter, I just don't have any interest in it. But from what I've read/seen, I would think that this game is thematically VERY different since it is about espionage/information and not survival. I would imagine that it is also more streamlined and direct.

It's really hard to compare GF9's games because they've all been totally different and offer completely unique themes and settings as well as mechanics. I would say that Homeland is definitely their most social title to date, and in some ways I think it's their simplest. I think I'd still rank Spartacus as the best of their work with this second, then Sons of Anarchy, then Firefly. But all are damn good games a far sight better than what a lot of other publishers are doing with these kinds of designs.

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26 Feb 2015 16:28 #198372 by logopolys
I'm all about some Rune Age. It works well with or without the expansion, but dwarves are cool and the 1vsTeam scenario is rad as hell. Looking forward to your remarks.

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26 Feb 2015 17:15 - 26 Feb 2015 17:15 #198376 by Joebot

Michael Barnes wrote: Also got a copy of Flashpoint, which I’m thinking my kids might be able to play with some help.


One of the neat things about Flashpoint is how modular and configurable it is. You could definitely play with your kids and simply leave out some of the more complex features like Hot Spots or Vehicles. It's also very simple to dial down the difficulty. Great game, I like it a lot.
Last edit: 26 Feb 2015 17:15 by Joebot.

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26 Feb 2015 18:47 #198379 by Sagrilarus
So who the heck is Gale Force 9 and how are they able to punch out one game after another that brings it? Is this a team of seasoned designers? One seasoned designer? Anybody we've heard of?

S.

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26 Feb 2015 21:45 #198383 by VonTush
GF9 started off with miniature gaming modeling and conversion accessories (base flock, static grass, sculpting tools, green stuff, pin vices...etc.) I want to say that was at least 10 years ago and later they branched into acrylic markers and templates.

It's the same three guys and the same artist are credited on all four of their games. And none, from my quick glace at BGG, have any other games to their credit. Their biggest asset is they appear to work outside the BGG sphere of influence and have more of a miniature game sensibility about them. I think that's what makes them stand out.
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26 Feb 2015 22:02 #198384 by Msample

VonTush wrote: Their biggest asset is they appear to work outside the BGG sphere of influence

.


Let's hope it stays that way.
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26 Feb 2015 23:43 #198389 by slayerming2
Hey Michael

Just wondering if your interested in the new Underworld Ascendant?
www.kickstarter.com/projects/othersidega...ndant?ref=nav_search

Seems like it could turn out to be a pretty interesting game!

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26 Feb 2015 23:45 #198390 by ThirstyMan
With the exception of rules queries, I have no idea why anyone would even want to go to BGG.

Logging your games played? Why? Filling in your For Trade list? No thanks. Informed comments and fun to contribute? No.

Mostly, I think BGG think they are more influential than they are and assume that anyone, who is anyone, must be part of their sphere of influence. Garbage.

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26 Feb 2015 23:46 #198391 by ThirstyMan

slayerming2 wrote: Hey Michael

Just wondering if your interested in the new Underworld Ascendant?
www.kickstarter.com/projects/othersidega...ndant?ref=nav_search

Seems like it could turn out to be a pretty interesting game!


And you wouldn't, by any chance, happen to have a commercial interest in this game? Shill elsewhere please.
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27 Feb 2015 00:12 #198392 by LazarusTNT
Mega Man is incredible. 3 is easily the best of the first 3. The whole game industry has lost their "Japanese edge" which forces players to put up or shut up and now puts out "Soft Amerikan" titles which are more tuned toward the small, instant rewards (READ: DIABLO 3) that keep you addicted without actually challenging you all that much.

It's like the losing team getting a trophy. It's about putting in the time.

I fucking hate that.

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