- Posts: 16929
- Thank you received: 10374
- Forum
- /
- The Salon
- /
- Article Discussions
- /
- Barnestorming- Shadows of Malice in Review, Segamania, Patlabor
Bugs: Recent Topics Paging, Uploading Images & Preview (11 Dec 2020)
Recent Topics paging, uploading images and preview bugs require a patch which has not yet been released.
Barnestorming- Shadows of Malice in Review, Segamania, Patlabor
- Michael Barnes
-
Topic Author
- Offline
- Mountebank
-
- HYPOCRITE
On the Table
Shadows of Malice should likely be considered to be one of this year’s “vanguard” designs. Chances are, at least half of you reading this won’t be interested and a quarter of you will actively hate it. But for the quarter of you that remain, this may be your favorite game of 2015. It’s an utterly compelling, leftfield design that does not feel anything like any other game out there. In some ways, it feels like a game that dropped through a wormhole from an alternate 1982. In others it feels like something from a sleek, minimalist future.
Please Log in or Create an account to join the conversation.
- Sagrilarus
-
- Away
- D20
-
- Pull the Goalie
- Posts: 8627
- Thank you received: 7179
For anybody just using the Fortress:At synopsis to judge Barnes' opinion of Shadows of Malice, do yourself a favor and get the full read at No High Scores. This is not his typical review.
I'll be honest -- I don't usually agree with your opinions on games. But this game changed your writing approach, focusing very heavily on the description of gameplay and elements, working your opinions into that instead of the other way around. That's telling, and you do one hell of a sales job on it in spite of your admonition that some players won't like it. It's like you're daring someone to do a shot of some liquor they've never heard of before.
So I'm thinking of buying as much because it seems to harken back to the less-structured games of the 70s as anything else. These days most game companies are trying to indemnify themselves by creating heavily structured, fully defined designs with a lot of gloss paint applied at the end. For the last few years I've played games with a guy that changes rules mid-session and is as comfortable calling a rule from memory as taking the time to look it up, and that's changed me (changed me back actually) into a much more laid-back boardgamer. I've been enjoying games more because of it. This one could be a good pickup for me and my boys, since they're essentially old enough now to play anything available on the market.
I'd be curious to hear how old the designer is and what he played in the past to inspire this approach.
S.
Please Log in or Create an account to join the conversation.
- hotseatgames
-
- Away
- D12
-
- Posts: 6966
- Thank you received: 5863
Please Log in or Create an account to join the conversation.
- san il defanso
-
- Away
- D10
-
- ENDUT! HOCH HECH!
- Posts: 4607
- Thank you received: 3511
Please Log in or Create an account to join the conversation.
- Black Barney
-
- Offline
- D20
-
- 10k Club
- Posts: 10045
- Thank you received: 3553
That movie is all about atmosphere and feeling. I felt FREEZING when he did the walk back through that Chicago parking lot after his audition. The gaslight cafe sessions were hauntingly good, i had chills.
It's tied for my favourite Coen Bros movie. i can't decide if I prefer it to No Country.
Please Log in or Create an account to join the conversation.
- san il defanso
-
- Away
- D10
-
- ENDUT! HOCH HECH!
- Posts: 4607
- Thank you received: 3511
Please Log in or Create an account to join the conversation.
- SuperflyPete
-
- Offline
- Salty AF
-
- SMH
- Posts: 10715
- Thank you received: 5067
Please Log in or Create an account to join the conversation.
- san il defanso
-
- Away
- D10
-
- ENDUT! HOCH HECH!
- Posts: 4607
- Thank you received: 3511
Please Log in or Create an account to join the conversation.
- SuperflyPete
-
- Offline
- Salty AF
-
- SMH
- Posts: 10715
- Thank you received: 5067
Mike @ NHS wrote: This is a wild, dangerous and risky design
LMAO. You shouldn't do hyperbole, because you suck at it. Saying "This game is a wild ass design that might really have made the designer look like a total asshat" is one thing, what you said is total bullshit. There's nothing dangerous about designing a game, except maybe to your wallet. A "Dangerous and Risky" Design (TM) would be your plan to go to the Million Man March on stilts, dragging a chain behind you and wearing a T shirt bearing the word "Auctioneer" in bold, block letters.
Dangerous. LMAO. That's funny.
Please Log in or Create an account to join the conversation.
- Black Barney
-
- Offline
- D20
-
- 10k Club
- Posts: 10045
- Thank you received: 3553
Please Log in or Create an account to join the conversation.
Sagrilarus wrote: I'd be curious to hear how old the designer is and what he played in the past to inspire this approach.
S.
D&D and Zelda
entropymag.org/the-devious-weasel-interv...n-shadows-of-malice/
Please Log in or Create an account to join the conversation.
Sagrilarus wrote: I'd be curious to hear how old the designer is and what he played in the past to inspire this approach.
Byron Campbell just posted an interview which answers both of those questions:
entropymag.org/the-devious-weasel-interv...n-shadows-of-malice/
Please Log in or Create an account to join the conversation.
- SuperflyPete
-
- Offline
- Salty AF
-
- SMH
- Posts: 10715
- Thank you received: 5067
Please Log in or Create an account to join the conversation.
Please Log in or Create an account to join the conversation.
- Michael Barnes
-
Topic Author
- Offline
- Mountebank
-
- HYPOCRITE
- Posts: 16929
- Thank you received: 10374
Please Log in or Create an account to join the conversation.
- Forum
- /
- The Salon
- /
- Article Discussions
- /
- Barnestorming- Shadows of Malice in Review, Segamania, Patlabor