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X-Wing Scum and Villainy Review

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23 Mar 2015 01:00 #199888 by Matt Thrower

Recently, I started playing X-Wing against someone who really knew their Star Wars. They knew that Howlrunner was a female pilot, and where the YT-2400 freighter originated from in the expanded universe. They also told me something interesting: that the Hutts and their criminal networks were a faction equal in power to the Rebels of the Empire. What looked like a footnote in the films was actually a major player in the galaxy.

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23 Mar 2015 10:24 - 23 Mar 2015 13:19 #199891 by Gary Sax
FFG is doing so many things right that could be super cheesy and exploitative with X-wing but aren't bad at all. I'm really impressed.
Last edit: 23 Mar 2015 13:19 by Gary Sax.

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23 Mar 2015 11:05 #199896 by Matt Thrower
Well, there are hints of it In this release, as I discussed. Arguably the Imperial Raider is another since it was invented for the game and has nothing to do with the EU at all. But in terms of power creep and suchlike, no, things have been kept nice and balanced.

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24 Mar 2015 10:00 #199922 by edulis
I played two matches using Darth Vader accompanied by 5 Tie Fighters (One being Howlrunner) against Scum and Villainy ships. I won one and lost the other. This is why I love X-wing. Wave one ships are still balanced and totally usable against even the newest ship. And ships that fall out of favor get subtle (and sometimes not so subtle) upgrades and fixes. FFG has done a great job getting the game balanced and playable.

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24 Mar 2015 10:07 #199925 by charlest
Having played several games with the Scum ships I'm really enjoying this wave. I've torn into it a little harder than I have previous releases and loving the nuances.

I concur with the balance comments, I didn't find any power creep at all. Some new tricks and slick abilities, but nothing overtly strong or decisive.

Boba Fett as well as the Z-95 pilot that works best on his own suited up with Lone Wolf and Cluster Missiles seem to be my two favorite ships thus far.

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