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Advanced Squad Leader Chapter Two: Sandbox of Blood
That's what the ASL rulebook weighs. Now it says something that you can use a measurement of weight to describe a rule book but when you consider that the pages that make up those 4.2 pounds are large and contain two columns of very small print you are taking it to a whole new level.
A grizzled German machine gunner constantly laying a path of death until a heroic attempt, at the end game, where he dives into the road with a satchel charge desperately attempting to enter a building, run up the stairs and blow his opposing machine gunner to bits. He never made it past the road.
The brave Germans throwing a satchel charge up the stairs which was promptly kicked back by the defenders and blew up in the firers face.
The surrendering troops with a decision to make of whether to slaughter them or just keep them prisoner and then a dramatic prisoner escape
Said escaped prisoners desperately trying to pick up a discarded flame thrower and use it against the enemy but not figuring out how to work it.
The final German charge into the Commissars fortified house with the entire game finally going down to a couple of die rolls.
The guys who entered the sewers but got lost for half the game but also the guys that entered the sewers and popped up through a manhole into the actual fortified house making it that much more difficult for the Germans to clear the house. My shit stained heroes.
Exhausting? Yes. Tactically rewarding? Yes. Punishment of poor decisions? Yes. Fun and exciting? Definitely
That is ASL for you. Also I won, a very important point.
I am also obligated under contract to accept the totality of defeat at the hands of Komrad Waller. He even made me listen to The Internationale from start to finish. It was not pleasant.