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Advanced Squad Leader Chapter Two: Sandbox of Blood
04 May 2015 11:31 #201966
by repoman
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Advanced Squad Leader Chapter Two: Sandbox of Blood was created by repoman
4.2 Pounds
That's what the ASL rulebook weighs. Now it says something that you can use a measurement of weight to describe a rule book but when you consider that the pages that make up those 4.2 pounds are large and contain two columns of very small print you are taking it to a whole new level.
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07 May 2015 10:33 #201967
by DukeofChutney
Replied by DukeofChutney on topic Advanced Squad Leader Chapter Two: Sandbox of Blood
I've never tried ASL, partly because i don't have the cash, and partly because im generally not that into squad level stuff, but the absurd detail does intrigue me. Good words. 4.2 pounds is one heavy rule book.
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- ThirstyMan
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08 May 2015 07:43 - 08 May 2015 07:44 #202029
by ThirstyMan
Replied by ThirstyMan on topic Advanced Squad Leader Chapter Two: Sandbox of Blood
Well I'm savouring it right now. The game involved, lets see:
A grizzled German machine gunner constantly laying a path of death until a heroic attempt, at the end game, where he dives into the road with a satchel charge desperately attempting to enter a building, run up the stairs and blow his opposing machine gunner to bits. He never made it past the road.
The brave Germans throwing a satchel charge up the stairs which was promptly kicked back by the defenders and blew up in the firers face.
The surrendering troops with a decision to make of whether to slaughter them or just keep them prisoner and then a dramatic prisoner escape
Said escaped prisoners desperately trying to pick up a discarded flame thrower and use it against the enemy but not figuring out how to work it.
The final German charge into the Commissars fortified house with the entire game finally going down to a couple of die rolls.
The guys who entered the sewers but got lost for half the game but also the guys that entered the sewers and popped up through a manhole into the actual fortified house making it that much more difficult for the Germans to clear the house. My shit stained heroes.
Exhausting? Yes. Tactically rewarding? Yes. Punishment of poor decisions? Yes. Fun and exciting? Definitely
That is ASL for you. Also I won, a very important point.
A grizzled German machine gunner constantly laying a path of death until a heroic attempt, at the end game, where he dives into the road with a satchel charge desperately attempting to enter a building, run up the stairs and blow his opposing machine gunner to bits. He never made it past the road.
The brave Germans throwing a satchel charge up the stairs which was promptly kicked back by the defenders and blew up in the firers face.
The surrendering troops with a decision to make of whether to slaughter them or just keep them prisoner and then a dramatic prisoner escape
Said escaped prisoners desperately trying to pick up a discarded flame thrower and use it against the enemy but not figuring out how to work it.
The final German charge into the Commissars fortified house with the entire game finally going down to a couple of die rolls.
The guys who entered the sewers but got lost for half the game but also the guys that entered the sewers and popped up through a manhole into the actual fortified house making it that much more difficult for the Germans to clear the house. My shit stained heroes.
Exhausting? Yes. Tactically rewarding? Yes. Punishment of poor decisions? Yes. Fun and exciting? Definitely
That is ASL for you. Also I won, a very important point.
Last edit: 08 May 2015 07:44 by ThirstyMan.
The following user(s) said Thank You: repoman
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08 May 2015 08:41 #202031
by repoman
Replied by repoman on topic Advanced Squad Leader Chapter Two: Sandbox of Blood
All true and vastky more engrossing and entertaining than any "quick" game I can think of.
I am also obligated under contract to accept the totality of defeat at the hands of Komrad Waller. He even made me listen to The Internationale from start to finish. It was not pleasant.
I am also obligated under contract to accept the totality of defeat at the hands of Komrad Waller. He even made me listen to The Internationale from start to finish. It was not pleasant.
The following user(s) said Thank You: billyz
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