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Trains and Trains: Rising Sun Review
- Matt Thrower
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Topic Author
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- Shiny Balls
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- Number Of Fence
The deckbuilding mechanic of Dominion was the most revolutionary thing in the last decade of tabletop gaming. Many other games have build on that creativity. Yet after all that time and all those titles, deckbuilding still feels like a mechanic struggling to find its place in the world.
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*yes, we know that buildings generate Waste as well.

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- Matt Thrower
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Topic Author
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- Shiny Balls
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- Number Of Fence
RobertB wrote: Maybe my group and I need to play a few more games to find the counter. It sounds like Rising Sun fixes that as well.
Yeah, I understand this was a criticism of the original game. You certainly can't get away with that in Rising Sun, and if you just use the route bonuses from that expansion in the original (perhaps they can be downloaded/begged from somewhere) it ought to fix the problem.
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- Matt Thrower
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Topic Author
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- Shiny Balls
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- Number Of Fence
stoic wrote: It didn't satisfy my Ameritrash thirst for blood. I thought it was a revolutionary snooze fest. ZZzzzzzzzz I traded it for City of Remnants.
No, it's not an Ameritrash game by any stretch of the imagination. I just love it because it brings some interaction and sociability to a genre I thought was pretty much dead, and I'm enjoying the result. I tend not to consider Mage Knight because for me, it's glacial pace and complexity pretty much render it a solitaire game only.
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MattDP wrote:
stoic wrote: It didn't satisfy my Ameritrash thirst for blood. I thought it was a revolutionary snooze fest. ZZzzzzzzzz I traded it for City of Remnants.
No, it's not an Ameritrash game by any stretch of the imagination. I just love it because it brings some interaction and sociability to a genre I thought was pretty much dead, and I'm enjoying the result. I tend not to consider Mage Knight because for me, it's glacial pace and complexity pretty much render it a solitaire game only.
I never felt social interaction was ever found in Dominion so you're absolutely right on about Trains adding to a genre that was thought to be dead. I wonder what would have happened though if the innovations found in Trains had been released as an expansion for Dominion rather than as the stand-alone-game that is Trains? Would it feel as revolutionary or would it be placed in the variant or expansion category as a neat feature used to add more plays to Dominion for its fans?
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Also, Trains is mostly about getting rid of waste, and that's just boring.
I vastly prefer systems where only a handful of cards are available for purchase and players are forced to make do with their minimal options. That includes Legendary, the DC and LOTR deck-building games, etc.
I'm glad that I tried Trains twice, but I'll never buy it and don't need to play again.
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