Star Wars: Armada Wave 1 Review
The base set of Armada looked to have the makings of an outstanding game. But it was kind of hard to tell for sure. With just three ships and a handful of fighter squadrons to divide between two sides, all you could do was sense the potential rather than experience it for yourself.
Players will purchase a second Neb-B 1) for the new cards (the additional ship names are *very* useful, and much easier to use in play than the Redemption card that comes with the base set), and 2) for an additional highly mobile supporting fire vessel. Considering that you can get up to 4 Engineering (which means good shield replenishing if you need it) and up to 4 Red Dice from the front hull, they can dish out a good amount of damage early, especially with the Salvation upgrade. Sure, it can't tank like the Assault Frigate (and it's not designed for it), but with two Braces and an Evade you can sustain quite a few hits on a hull zone that only has 1-3 Shield points (and you can get them back each turn, even if you only have the Engineering token and not the full command).
To tie into a later part of the review, you'd purchase the Neb-B set on similar grounds to the Victory set: the cards, plus another option if you need it for your army. Not necessarily the most cost-effective way to build an army, but it does have its uses,
Speaking of which, there's a handy squad builder here which will explain what they all do: