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Outback Crossing Review

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Soulfall in Review

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18 Jun 2015 16:49 #204646 by Michael Barnes

Small Box Games Rides Again

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20 Jun 2015 10:14 #204647 by wadenels
Replied by wadenels on topic Soulfall in Review
The Moon movement in Lift Off bugs me a little bit, in that players can play cards to move it backward. Makes no sense. I like the actual Moon Phases and how they affect the lift off points though. I don't really see what's "sophisticated" about it. It's really no more complex than the tile icons in Survive or the family rule in Downfall of Pompeii.

Survive is probably still the more family-oriented game though. Lift Off probably sits more in the Downfall of Pompeii intricacy/complexity level. Whether it's better than Pompeii? I don't know. Pompeii has stood the test of time on my game shelf, in a few years we'll see if Lift Off does too.

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20 Jun 2015 16:38 #204662 by Gary Sax
Replied by Gary Sax on topic Soulfall in Review
Busting out Eldritch Horror tonight as well...

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20 Jun 2015 18:15 - 20 Jun 2015 23:53 #204677 by Josh Look
Replied by Josh Look on topic Soulfall in Review
Soulfall is a really goddamn good game. Something a simple as what card you leave on top of the discard pile adds a lot of tension to the game, and that that is at all a part of the game is such a John Clowdus thing. I've only played Omen, Hemloch, Tooth and Nail, and this, but I'm willing to say this is his best since Omen (which is still his masterpiece).

And John is one really solid dude. When he showed up to Steve Avery's (RIP) place, I saw him carrying a huge cardboard box up to the door. Before Steve got up to let him in, I jokingly said that box was full of copies of Omen to give all of us. So Steve let him in and sure enough, John says, "Hey, I brought a copy of Omen and Hemloch for everyone." I really enjoyed hanging out with him that week, despite the fact that the day I met him later came to be known as the "Dreaded 4Loco Incident." I'm not kidding, 12 hours in, I was tired of being drunk.
Last edit: 20 Jun 2015 23:53 by Josh Look.

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