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Warrior Knights: Two Different Games with the Same Title
What started out as a reply to Let's Talk Warrior Knightsis ending up as an article. So let's talk about Warrior Knights of 1985 and 2006, in 2015.
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- Sagrilarus
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- Pull the Goalie
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S.
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- southernman
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- TOTALLY WiReD
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I have had the GW version longer than the FFG one but fate has never conspired to have it played.
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It's still good though.
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Almalik wrote: Do you have a higher-res version of that map? I found the website link but it looks like it's down.
You know, I looked for it yesterday. I had the high res version saved off somewhere, and I thought I mailed it to someone years ago on gmail. But haven't been able to find it yet.
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Chapel wrote:
Almalik wrote: Do you have a higher-res version of that map? I found the website link but it looks like it's down.
You know, I looked for it yesterday. I had the high res version saved off somewhere, and I thought I mailed it to someone years ago on gmail. But haven't been able to find it yet.
Closest thing I could find was the original artists page on DeviantArt , but it's probably not big enough to make into a game board unless pixelated images get you moist.
EDIT: The Wayback Machine has it .
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Obviously, I'm a big fan and I agree...the towns and armies...well the 'world', I suppose feel more real in the GW edition. I think, for me, it's because the FFG version is so mechanical that focusing on gaming these subsystems to win pulls me out of the narrative. I also _really_ like the medieval, woodcut look of the card backs in the GW game. Plus ,those little shields are way more functional that the plastic minis of knights on horses. That GW game is a fantastic production.
How do you feel about the viciousness of the Fate cards in the GW game? Do you play them as written? Only draw one for the table per round? Prefer some other house-ruled variant?
What's the deal with this Iraq map? Do you use all the other pieces from the original game?
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Mr. White wrote: How do you feel about the viciousness of the Fate cards in the GW game? Do you play them as written? Only draw one for the table per round? Prefer some other house-ruled variant?
What's the deal with this Iraq map? Do you use all the other pieces from the original game?
I like the Fate cards. They bring a sense of foreboding to the game, and their viciousness means that you have to stay flexible. I've always really liked vicious and dramatic event type cards; cards like that are among my favorite parts of games like Civilization and Age of Renaissance. I play them as written in WK. I can see why some people feel they're too unbalancing, but I feel they help write a better story for the session.
I haven't played the Iraq map, but there are some basic instructions at the Wayback Machine link above.
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