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Barnes on Games- Evolution: Flight in Review, XenoShyft, even more Knizia Hobbit stuff
- Michael Barnes
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TEN MILLION DOLLARS.
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There's not much strategy beyond searching your location. In fact, characters didn't used to move from their locations so they had to make an expansion (Fix #1) with Quests (Inner Light) to give people a reason for moving around. The game is all about searching for keys by rolling 3 or 4 or more depending on the location and it's on a timer to artificially ensure you barely have time to compete it.
The blights are a neat idea, but there's virtually no reason to fight them when you could be searching until they start reaching critical mass and threaten to end your game. I can see why it fell flat on its face in a gaming group. There's few choices and not enough for each character to do. Even solo, it's a frustrating puzzle if the random events and die rolls don't go your way.
In the end, the game made me feel like a hamster on a wheel. If you get lucky with rolling, you make it. If you don't, you don't. Maybe the other expansions offer more variety?
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- Michael Barnes
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It took me a couple of games to realize a key thing about the game...don't fight the blights unless you just have to. The point of the game, interestingly, is not the usual "battle the bad guys" thing. It's "stay hidden from the bad guys until you are strong enough to fight them. Stealth and searching are more important than combat, and a lot of the characters aren't even combat focused in any way. Last night I ran the new characters- Alchemist, Conjurer, Tamer and Bard. They have SOME combat powers, but they were definitely not intended to go head-to-head with the blights.
It really depends on which four characters you use as to how it unfolds. There's more depth there than just searching the locations, especially once the Necromancer is on your trail and you've got to figure out an escape. The expansion that adds the quests changes things considerably too because it adds some additional priorities other than the main adventure.
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- SuperflyPete
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I never said Onirim was the worst game I ever played.
I said it is the worst game I've ever played, in this life and any past lives, or in any alternate reality.
And in the second location, I am heretofore claiming dibs on Darkest Night during the esteemed Mr Barnes' upcoming "Great games I am now offloading like smallpox blankets" sale.
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- Michael Barnes
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I can totally see why you hated Onirim. In fact, I can see why most people would hate it. It is definitely not something everybody is going to like.
Darkest Night will likely stick around since it solos so well and it won't fall into the "someone else I know owns it" or "no one wants to play this with me" brackets.
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- SuperflyPete
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You silly white people!Michael Barnes wrote: Who is to say that all of those games I've sold all of you over the years don't have a little something "extra" like those gifts that Europeans gave to the Native Americans?
I can totally see why you hated Onirim. In fact, I can see why most people would hate it. It is definitely not something everybody is going to like.
Darkest Night will likely stick around since it solos so well and it won't fall into the "someone else I know owns it" or "no one wants to play this with me" brackets.
Well, be that as it may, even now that you're making Miniature Market bucks, your need to feed your kids and slaughter racoons will change this fact, maybe. I'm just saying that I'm first in line,
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Michael Barnes wrote: It took me a couple of games to realize a key thing about the game...don't fight the blights unless you just have to.
I agree, but that was my point. They're beautifully rendered. They're an interesting idea, but they're really just another wasted resource although I suppose they restrict player movement, and are of course a factor toward the end of the game, but that's it. Without them being much of a factor, the game needs more than just searching for keys. I guess I'll have to look at the expansion that eliminates the need for this? First I heard of this by the way. Is that the last expansion?
As well until the introduction of Quests which still feels tacked on and can be ignored unless you're using the variant with the Necromancer's Pall of Suffering, you really hardly even had to move.
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Xenoshyft is pretty cool. I traded my KS copy, but only because there's a good iOS version coming soon.
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- Michael Barnes
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On Darkest Night- yes, there is a new expansion "In Tales of Old" that does away with the keys. The blights are interesting because the concept combines physical opposition (monsters) and more environmental/psychological effects. The big impact they have, I've found is that they either a) restrict mobility or b) make it difficult or impossible to park in a location and perform tasks. Now, effects a and b working together in one or more locations often results in tough, risky decisions. I find it really interesting that when you mandatorily fight an "enemy" blight at the end of a turn, all you are basically doing is fending it off. If you want to actually defeat it, you have to spend an action AND lose stealth to take a chance on battle. There are some really neat things going on this game, some subtle design elements that make it more interesting than I expected it to be.
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There's definite strategy at play in how and when to commit resources to influence the odds. And you can keep scaling the difficulty as you get better. Attractive artwork too. I'm guessing they didn't release the third one because the third movie sucked but that's just a guess.
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