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Gaming In The Doghouse - July 2015

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21 Jul 2015 20:04 - 23 Jul 2015 22:31 #206844 by ChristopherMD

 

This month in the Doghouse we played Merchants & Marauders, March of the Ants, Lords of Waterdeep, and a few others.

 

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Last edit: 23 Jul 2015 22:31 by ChristopherMD.

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23 Jul 2015 18:18 - 23 Jul 2015 18:19 #206845 by Gary Sax
Conflict level makes Merchants 180 degrees from the type of game Firefly is, IMHO. Merchants and Marauders is dick to dick combat whenever you're near an enemy. And the combat is no fucking joke. If you get caught by a pirate and it's more powerful than you it is incredibly unlikely you'll get away given the flee mechanics.
Last edit: 23 Jul 2015 18:19 by Gary Sax.
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23 Jul 2015 20:55 #206872 by iguanaDitty
The board in Firefly is too freaking big for dick2dick combat. (Roll 1dDick)

Level X sounds sort of Can't Stop-y and I will definitely look into it. March of Ants sounds too euro-y and I will stop looking into it.

Thanks!
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24 Jul 2015 13:58 - 24 Jul 2015 13:59 #206954 by mikecl
I love Merchants and Marauders and the expansion Seas of Glory improves it even more. I traded away LOTR: the Confrontation because it's two player and my wife doesn't like it, but I agree it's a fine game with lots of subtle strategy. Instead we'll play Carcasonne: the Castle another great little two-player game.
Last edit: 24 Jul 2015 13:59 by mikecl.
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24 Jul 2015 14:13 #206956 by VonTush
March of the Ants has actually raised on my interest list. There are traits that remind me of Eight Minute Empires: Legends in that they seem to have taken their respective genres and really distilled them down to their essence. "Too short and too little happening" also sums up 8ME:L well but that isn't a bad thing for me because of my current play group dynamics the games that get played are the ones that are quick and easy to digest.
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24 Jul 2015 16:19 #206973 by charlest
Merchants and Marauders is the perfect captain on a vessel adventure game. XIA is close but not quite there and Firefly never came close for me.
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24 Jul 2015 19:07 - 24 Jul 2015 22:01 #206989 by ChristopherMD
Firefly is definitely more of a chilling out type of game for me. I'm not looking for combat or any visceral feeling when I play it. I'm looking to mosey around the verse. The game's tagline of "Find A Crew, Find A Job, Keep Flying" is what I'm playing for. The show didn't exactly have ship battles every episode so I don't take low amount of combat as a knock on this particular game. It is what it is. I do think the pirate/PvP jobs aren't worth the risk for the return though. Particularly when as iguanaDitty said the board is too big for crossing swords easily. Bounty Hunting is fine and we always play with those cards as an option so that half of that expansion was worth it.

M&M I obviously have only played once, but I would expect and desire for combat to be more frequent and more lethal. It fits the setting and is one of the reasons I don't feel one of these games will ever replace the other for me. I can be in the mood for either one.
Last edit: 24 Jul 2015 22:01 by ChristopherMD.

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24 Jul 2015 19:17 #206995 by Motorik
M&M is a game I've warmed up to over time, but my favorite game of that ilk is still AH's Blackbeard, which was kind of the O.G. board game version of Sid Meier's Pirates before people started clamoring for a board game version of Sid Meier's Pirates. Great, great solo game. Never played the GMT remake, though I've heard it's something of a misfire.
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