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Barnes on Games- Darkest Night in Review (part one), Eldritch Horror returns, more Argent
- Michael Barnes
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- Mountebank
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VPG rides again
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- SuperflyPete
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- Salty AF
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The Village is a great MEDIUM EURO-ISH game. Really enjoying it, and I love the stolen idea of killing people off when time rolls on. It's really very deep. It's also very fun, which is odd for a game like this.
Caverna is better than Agricola only in that there's more things you can do, so it's sort of like an Agricola where you rarely get blocked for your action. Not a huge fan, but it's a good game. I think it's the kind of game where you are in the Ag camp or the Ca camp (see what I did there, lab man?).
Terra Mystica is fucking horrible. It's a messy design and it's really kind of tedious. That's after one play, so maybe I'm wrong, but I wouldn't play it again.
I'm looking at Argent with disdain, because I'm pretty sure I'd love it, and I don't want to spend any money.
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I played Eldritch Horror at the Dice Tower con this year with 6 players. Never again! That being said, I thought the game was pretty cool, just way too long with that many players and boredom set in. I think it would be great solo or up to 3 players, possibly 4. I may pick it up sometime in the near future, or possibly Relic instead.
Forbidden Stars sounds like the kind of game that I really dig, considering Twilight Imperium and Runewars are among my favorites. I can't wait to read that one.
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I'm not sure I would want it to remain perfectly static, anyway. They're doling out new mechanisms slowly (Mystic Ruins isn't really a new mechanism, but Adventures are, and I suppose the sideboard movement options, but all pretty simple stuff). I guess you can call that creep, but it isn't like the old Arkham mess. The most you would ever have in play are two optional modules, depending on the GOO and Prelude. That could lead to a rare situation where two sideboards are in play (once Under the Pyramids comes out), but that's the max sprawl possible. Contrast that with Arkham. I don't feel any sense of dread opening the EH box and getting a game started up.
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My biggest complaint is that I think with 3-4 players it's actually longer for us than StarCraft.
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- Michael Barnes
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The problem I have with Adventures and the Ruins are that they are really just more ways to push the mysteries along...I'm not sure they really add any depth or additional narrative, really they just give you more options if you can't do what the mystery requires for whatever reason.
Definitely glad to have it, and I do like encountering the new content.
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I think Adventures definitely contribute to the narrative (especially in Mountains of Madness; I'm leery of the more "on rails" stack in Strange Remnants), but I doubt they add much depth. Still, this is an adventure game front and center, and it's pretty minimal mechanical fuss when I compare it to basically anything in the Arkham expansions.
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- Barnes on Games- Darkest Night in Review (part one), Eldritch Horror returns, more Argent