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Gaming in the Doghouse - August 2015
- ChristopherMD
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- Road Warrior
This month in the doghouse we played Imperial Assault, Merchants & Marauders, DungeonQuest, and more.
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- Michael Barnes
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- Mountebank
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Skirmish is getting better as they add units...it still occupies a kind of weird space, but I've warmed up to it.
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- hotseatgames
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- D12
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- Michael Barnes
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Wipe a tear from my eye...I've been waiting for something like this since Killer Bunnies faded from public view. SO MUCH COMEDY to be had in subverting the cute and cuddly with RAW VIOLENCE.
Maybe next they can do a game about that joke where the baby has forks in its eyes!
Or maybe they can take junk like this in a burn it in a fire for the good of all mankind!
(Protip- pick the second option)
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- SuperflyPete
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- Salty AF
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Exploding Kittens is dumb, but its not meant for you clearly way too cool cats. It's meant for people like my neighbor who like to sit and play LCR, Euchre, and 'Screw Your Neighbor' for quarters while getting completely pickled drunk. Feel free to express your derision for the game, that's fine, but know that its the same as bitching about the inadequcies of Budweiser while sipping on a 50$ can of the latest craft ale. It's not meant for you, and you don't appreciate it because you're not gaming to have drunk fun and take some quarters home.
It's about the same as Uno, from a complexity standpoint. Uno has been reprinted for decades, so obviously people like it.
There are a lot of decision points, despite what you think. There's a decent variety of cards in there and there's a really nasty streak to the game, When you're down to the wire and your opponent draws a dreaded Exploding Kitten, then smirks and plays a Defuse, when you say "NOPE, MOTHERFUCKER!!" and play the Nope card, it's quite satisfying to see the opponent's look go from smug to fucked off.
Just sayin'.
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One note or tip I give anyone playing DungeonQuest: throw a pen and notepad into the box. Have everyone keep high scores of what they escaped with. Essentially you can make DQ like a classic arcade where people will fight for the top score. It adds another layer to think about and I've seen people make risky decisions trying to go for the high score.
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Another thing we did was create teams. Essentially, we would draft a team of three characters, and play three rounds of the game (it plays fast enough). The winner of the evening was the player who's team scored the overall highest take. It added a little drama to the evening as each run was building towards a total score. It almost takes on a gameshow/Running Man type feel. Was a lot of fun.
Of course, we were able to do that with the GW edition because we had the Heroes expansion with all those characters. I don't have the FFG version, but I've long said that I'm one hero expansion away from buying in. Oddly enough though, FFG keeps releasing new editions of the base game instead...
EDIT: Has anyone at The Fort done a review/comparison between the earlier FFG edition and the new revised one? What are all the changes?
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- SuperflyPete
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the_jake_1973 wrote: I made up Hero cards for all the Runebound characters to use in our copy of DQ. My wife and keep tally sheets in all the games we play to track wins. In the case of DQ, we also keep track of the loot value we escaped with. There is a pair of items that increase in value if you have both. We found that if a character does indeed grab both, it is a guaranteed death sentence.
Please elaborate because I'd love to do something like this.
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