Specter Ops Review
Hidden movement is the most under-used mechanic in all of board gaming. You can count the quality titles that use it on the fingers of one hand. Fury of Dracula, Letters from Whitechapel, Scotland Yard, Nuns on the Run and that's about your lot.
Specter Ops still doesn't take us on to the second hand. But it expands the genre with a style and energy that has to be played to be appreciated.
I also like the graphic design of the board which convey the feeling of an after hours industrial/tech complex.
First Plaid Hat game I didn't like. Really glad I didn't buy it. I think Ninja: Rise of the Scorpion Clan is a substantially better game using the hidden movement mechanic.
That is all, carry on.
I'm not sure it makes for more interesting encounters than FoD. After all, Dracula has a range of supernatural powers and the agents accumulate equipment. They play very differently in some ways, though and that's a big part of the appeal. Dracula is very much a game of find-and-chase. While you do get chases in Specter Ops, it's more a matter of deduce-and-kill.