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Barnes on Games- Imperial Assault Expansions/Star Trek Five Year Mission Reviews, Moongha Invaders,
- Michael Barnes
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- Mountebank
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Better with Boba.
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- hotseatgames
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The setting is cool and all, I like a lot of things about it (including, paradoxically, the “charging” mechanic where you build up attack chits for a big blow-out attack later on), but I kind of wonder if the appeal of this game in 2015 is different than it was in 2010.
So I dunno, I need to play it a few more times (and with four) to see if whatever it was I saw in it in 2010 wasn’t just a result of really wanting this kind of game to exist. But I actually kind of found myself wishing that were playing Monsters Menace America (the reprint) instead.
The game's the same, with the same appeal. It's just that the hype wagon has thrown a wheel. (Rhyming bonus!)
I dredged up my 2010 comments on Moongha, which are pretty darn close to your current thoughts:
I only started having fun on the second-to-last turn (turn 7 of 8), which is when the board finally started filling up with monsters, heroes, and military units. That's a bad sign for a supposedly delicious monster killfest. Rating gets a one-point bump due to the fact that I successfully fired off the only nuke in the game.
Frankly, if I'm in the mood for a B movie, Monsters Menace America beats Moongha Invaders by an alien mile.
Edit to state the obvious: if you want a Euro-ish area control experience, Moongha might be your bag. If you want stupid fun, MMA is the way to go.
(Standard disclaimer: My tastes in games are four standard deviations from the norm. Any norm. Take your pick.)
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- SuperflyPete
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It's just bad. Great for kids, though.
Same with 5-Year-Mission. It just sucks. It has tons of faux-tension, where what you do doesn't matter but it is presented in such a way that you feel like it should, primarily because you 'care' about Star Trek. It's just poorly designed, and I would absolutely prefer Yachtzee to it, or if you want a more like comparison, I'd prefer Roll For It to it. Yuckwagon.
I'm thoroughly underwhelmed with Imperial Assault. A lot of it is so contrived that it takes away from the game. Well, maybe not a lot, but putting an AT-ST into a 10x10 room is just bullshit. Doom is better, IMHO. It's not horrible, but it's basically a dumbed down (read: streamlined, elegant) version of Descent, with some stormtrooper white paint slapped on. Unimpressed. If you like Descent you'll probably like it.
I've never played Moongha but it sounds like it wants to be smarter than it should be.
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SuperflyTNT wrote: Same with 5-Year-Mission. It just sucks. It has tons of faux-tension, where what you do doesn't matter but it is presented in such a way that you feel like it should, primarily because you 'care' about Star Trek. It's just poorly designed, and I would absolutely prefer Yachtzee to it, or if you want a more like comparison, I'd prefer Roll For It to it. Yuckwagon.
I've been seriously eyeing Ancient Terrible Things after you spoke highly of it in another thread but it looks like both it and 5-Year Mission have Yahtzee mechanics. Why does ATT work but not 5YM?
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I was impressed by the elegance of it all, and despite the short rules-set how much crucial decission-points it offered.
So now I'm very reluctant to delve into the new version.
All these years the original version was sitting on my shelve, and I almost always decided not to play it just out of fear it would suddenly dissapoint and blow away those fond memories of those 2 magical sessions. Kinda silly when I write it down like this...but still. And now it looks like the new version will also add some dissapointment on the visual front.
I actually was the only one at the table who liked the original art/board visuals. Everyone felt it was the weakes part of the game. I kinda thought they were very destinctive looking, full of character and charm. It had that underground comics vibe going...
Ah well...better keep my first edition copy.
Maybe I will give it a play one of these days...and maybe it will still blow me away. who knows.
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