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Lipstick and a Pig - Pandemic Review
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- Disgustipater
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As for the “legacy” component, many times I’m playing games, someone spills their beer. From now on, I’ll shout “LEGACY!” when this occurs
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But when I was in middle and early high school I preferred the linear JRPGs to the aimless bioware/bethesda games. I like there to be a story defined by an author. There can still be interesting player-driven moments in games like this in addition to the scripted revelations. Rob looks at these legacy titles almost like he's writing a TV show over 13 episodes that happens to have a game attached to it.
Really, it brings campaigns to the masses without making people get afraid of the idea of roleplaying as a half goblin prostitute.
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There are a few reasons why most people rate Pandemic Legacy 2 to 3 ratings points out of 10 higher than Pandemic:
1) Alpha Dog problem reduced
2) More theme
3) More complexity
4) Very solid campaign system
Unless your main reason that you don't want to try Pandemic Legacy is that you fundamentally don't like Co-ops because you have to crush someone else to enjoy life it is worth considering playing, if only to see how well implemented the game is as a campaign compared to every other board game campaign. There are a lot of people who hate Pandemic and love Pandemic Legacy.
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Ancient_of_MuMu wrote: Unless your main reason that you don't want to try Pandemic Legacy is that you fundamentally don't like Co-ops because you have to crush someone else to enjoy life...
I keep seeing this idea being bandied about on the Fort... I don't know why people feel the need to assume that anyone who doesn't like co-ops is such a monstrous asshole but it is entirely unfair and completely ignores several very valid reasons that have nothing to do with this.
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- Black Barney
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DukeofChutney wrote: I agree
Christ, what an asshole
/ doesn't like co-ops either
// why aren't we talking about Star Wars
/// booth is better at this than me
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As I was writing that, I was trying to think of why people fundamentally don't like co-ops and there only seem to be the same few reasons, but all are to do with implementation which could change in the right game rather than the fact that it is a co-op (generally the two I see most often are alpha dog and any AI not as being as clever as a person). If the problem couldn't be fixed in the right implementation, then it does come down to the fact that you feel the need to compete against others rather than work together as a team.JonJacob wrote:
Ancient_of_MuMu wrote: Unless your main reason that you don't want to try Pandemic Legacy is that you fundamentally don't like Co-ops because you have to crush someone else to enjoy life...
I keep seeing this idea being bandied about on the Fort... I don't know why people feel the need to assume that anyone who doesn't like co-ops is such a monstrous asshole but it is entirely unfair and completely ignores several very valid reasons that have nothing to do with this.
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Ancient_of_MuMu wrote:
As I was writing that, I was trying to think of why people fundamentally don't like co-ops and there only seem to be the same few reasons, but all are to do with implementation which could change in the right game rather than the fact that it is a co-op (generally the two I see most often are alpha dog and any AI not as being as clever as a person). If the problem couldn't be fixed in the right implementation, then it does come down to the fact that you feel the need to compete against others rather than work together as a team.JonJacob wrote:
Ancient_of_MuMu wrote: Unless your main reason that you don't want to try Pandemic Legacy is that you fundamentally don't like Co-ops because you have to crush someone else to enjoy life...
I keep seeing this idea being bandied about on the Fort... I don't know why people feel the need to assume that anyone who doesn't like co-ops is such a monstrous asshole but it is entirely unfair and completely ignores several very valid reasons that have nothing to do with this.
I can't really answer because I don't mind co-ops. But of the people I play with that don't like them it's mainly the AI issue (the same issue is sometimes stated as 'too puzzle like') but even if we are playing a competitive DoaM, let's say, most people won't be 'crushing' anyone. They will most likely lose. So it's not about crushing people at all because we do have fun playing competitive games, in which by default most of us will lose. Everyone taking part in a competitive game has to come to terms with that.
I could, very well, state it the opposite way. There is one guy I play with, great dude, but he can't stand losing and will turn into a whiny bitch sometimes if he loses. With him I pretty much always play co-ops because it's more fun that way. I won't stop being his friend because I love the guy but I avoid introducing him to games where I feel his bad side might become exposed. So co-op's it is.
So... are all co-op fans whiny bitches who can't stand losing to other people? No, obviously not. We are more complex than that.
I think the major flaw with your line of thought is that there should be a reason that people 'fundamentally don't like co-ops' - there doesn't need to be a fundamental reason behind it.
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