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Madelyn Holthouse
April 21, 2021
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Dutch Blitz Review

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Moonrakers - Grant's Game Recs

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April 16, 2021
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April 15, 2021
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Abstraction: GO

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April 15, 2021
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Episode 69 - Bullet Time

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April 12, 2021
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Play Matt: Elric, Ranked

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Barnes on Games- Legends of Andor/WHQACG in Review, New Imperial Assault Stuff, Armada

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14 Jan 2016 14:17 #219955 by Michael Barnes
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14 Jan 2016 14:41 #219956 by charlest
My first couple plays of WHQACG I enjoyed it and thought it was pretty good. As time went on I kind of mellowed on the whole thing though. Was looking forward to digging deeper into it, including trying the Delve thing but let go of my copy due to the outrageous aftermarket prices now.

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14 Jan 2016 15:13 #219965 by metalface13
I haven't finished the campaign, but I agree Delve is where it's at. I hope they do two expansions that follow along with the original WHQ expansions Catacombs of Terror and Lair of the Orc Lord. And a crap ton of character packs.
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14 Jan 2016 15:36 #219969 by charlest
That Goblin Jester in Lair of the Orc Lord was one of my favorite characters ever.

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14 Jan 2016 16:05 #219976 by aaxiom
To be clear: I take it that the Delve quest isn't "broken"... is that the consensus here? I've thoroughly enjoyed the first two scenarios immensely, and thought of playing the Delve soon. Saw elsewhere that it's broken, thus the question, that's all.

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14 Jan 2016 16:08 #219977 by charlest
I think people believe it's broken because there's no impetus to move forward. So you can sit still and heal up with characters like the Warrior Priest.

The missions in the campaign have a peril track with terrible things happening as time goes on, this is thrown out the window in the delve.

Barnes doesn't seem like the type of person to cheese the system like that. I think though it sounds like it could be a problem if you exploit it.
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15 Jan 2016 19:22 #220038 by DukeofChutney
enjoyable read. I'm still digging this. Surprised theres an aftermarket for this. Don't FFG usually print enough to satisfy demand?

Anyways whilst I won't be in for a product line, i'd pick up an expansion or two.

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15 Jan 2016 21:36 #220040 by vegasrobb
I'm a little surprised Armada doesn't catch more flak for game length.

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15 Jan 2016 22:30 #220041 by ChristopherMD

vegasrobb wrote: I'm a little surprised Armada doesn't catch more flak for game length.


How long does it take compared to something like TI3?

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16 Jan 2016 04:01 #220044 by Hex Sinister
2-3+ hours. That doesn't include setup which can be slightly involved for folks that don't pre-plan their fleets and have those ready in advance.
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17 Jan 2016 19:33 - 17 Jan 2016 19:34 #220085 by Wheelockian
Glad to see Armada get a shout-out.

We picked up a bunch of Armada stuff from CSI when they had their big Halloween sale, and we're just starting to get into it these last few weeks. I really love it. X-Wing is a good game, but I never warmed to it for some reason, and now that there's a million expansions, I feel even less inclined to play it. But Armada, for whatever reason, has got me pretty excited. We haven't even used any of the Wave 2 stuff, and it still provides a pretty rich experience.

I like the Objective system and the whole 1st vs. 2nd player decision that goes into fleet building. The command dial and ship movement mechanics are clever and innovative, and I really like the dynamic between ships and squadrons. And it looks kick-ass on the table.

It does play long, and there's a bit of a learning curve in terms of integrating all the upgrades, but we didn't find it any harder to learn to play than X-Wing.

I hope it takes off. It might be hard--FFG seems to be almost competing against itself in terms of all the different Star Wars releases (RPG, LCG, X-Wing, IA, Armada, Rebellion, etc....) Can't blame them for trying to squeeze every little bit out of that licensing fee, though.
Last edit: 17 Jan 2016 19:34 by Wheelockian.

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