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TRASH, CULTURE & VIOLENCE - Ghostbusters: the Boardgame

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03 Feb 2016 01:00 #221535 by BradHB

Brad Harmer-Barnes explains why busting makes you feel good.

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03 Feb 2016 09:43 #221536 by Gary Sax
Only person I've heard say much about this around here was Spaceghost... how would you compare it to other dudes in corridor or dungeoncrawl type stuff? Beyond the theme (a definite draw), what's the mechanical twist/draw of this?

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03 Feb 2016 09:53 #221539 by charlest
It's very mediocre in my opinion. It's very mundane and there's not much there mechanically to grab on to. Extremely simple and repetitive.

The ghosts don't even move and attack you unless you attack them and miss. Almost every scenario is run around the map and just close the gates by shooting them.

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03 Feb 2016 10:18 #221543 by BradHB
Gary
It's the theme above all. If you ever played the Ghostbusters video-game "Sanctum of Slime", it's kinda like that. Just throw in with your friends and chuck proton streams at things while quoting the movie. It's not earth-shattering, but it is fun.

Charlest
Personally I like the simplicity of it. I think a lot of people were expecting this to be something akin to "Arkham Horror", and I don't think that's ever what the designers or publishers were going for.
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03 Feb 2016 11:21 #221558 by Legomancer

BradHB wrote: Gary
It's the theme above all. If you ever played the Ghostbusters video-game "Sanctum of Slime", it's kinda like that. Just throw in with your friends and chuck proton streams at things while quoting the movie. It's not earth-shattering, but it is fun.


man what I don't need are more "quote a movie" games
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03 Feb 2016 12:01 #221562 by Space Ghost
I have a review that is about 75% done -- I think it might have more to add to the discussion, so I will probably finish it. The real key is to make sure that you get the Kickstarter Mass Hysteria version; the base game would have been better if it was released to 9 and 10 year olds in 1990.
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03 Feb 2016 12:05 #221563 by VonTush
In my limited plays so far the game seems fair. Not great. Not bad. It feels like one of those games you and your friends designed in a basement on sleepovers. And I don't say that as a negative, I firmly believe that there needs to be games of all levels and complexity.

It's fatal flaw is It feels like a mass market game packaged to look like a hobby game. It is too light for hobbyists and too expensive for mass market. It should have been edited to fit in a $30 or $35 box and peddled at Target or Walmart.

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03 Feb 2016 12:26 #221567 by Sagrilarus
What does "Trash, Culture & Violence" mean in the article title?

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03 Feb 2016 12:30 #221568 by Space Ghost

Sagrilarus wrote: What does "Trash, Culture & Violence" mean in the article title?


I was assuming it was just a tagline for all of his reviews/musings.
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