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Barnes on Games- Pixel Tactics in Review, Armada AAR, Archipelago, Chateau Roquefort
- Michael Barnes
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Level 99 does it again.
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- hotseatgames
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Who do the board gamers deem more foolish... the man trading away Archipelago or the man selling off Clash of Cultures with its impossible to find expansion?
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I guess Battle for Hill 218 revolved around a similar idea as well,
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I've been playing a bit of Archipelago with the solo expansion to become more at ease with its heavy ruleset, as teaching it is a daunting task and learning it as well, my group hasn't really felt like it.
Solo expansion is made up of a bunch of different scenario cards with bronze/silver/gold success objectives, such as try to accumulate X number of food cubes before Y happens. There are many difficulties, foremost is the absolute need to buy a development card every turn, so you need to save cash for that. Second, you have a very small population to start (especially the Robinson Crusoe scenario), so the native uprising is a very real preoccupation early on, and sometimes you can crash and burn on turn 1 through no fault of your own. Third, reaching gold or even silver levels of success is sometimes entirely dependent on getting a specific development card, which is just totally random. So the expansion is very puzzly, different from the multiplayer game for sure, but still using the same ruleset. At something like $10 for 30 cards or so it's not a big investment either.
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- Black Barney
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Maybe I need to play it more or see some of the new releases, but in my 5-7ish plays of it, something always felt off or obvious.
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- Michael Barnes
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But definitely, yes, you can wind up in these games where it seems like a particular leader is far more powerful. The one ("Banyon Rucksack" or something like that?) that lets you play heroes as a free action is just totally OP if you combine that with heroes that have spells or effects that give you lots of card draws.
Da Bid sent the solo expansion with Archipelago, so I have it too...looking forward to playing the "Donald Trompe" scenario...I guess!
Clash of Cultures is going to be back before long...so it wasn't a major loss...and that $$$ went into Armada, so that was a net gain for me across the board.
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The last several times I've played AH (about twice a year at this point), it's been base game plus just one expansion (pref. Innsmouth). That's the right measure of the game, I think. Way too bloated, otherwise. Granted, I do have all of the items and characters and stuff from other expansions (no way I'm ever taking the time to filter all of that out), and the Injury/Madness cards from Dunwich.
Or, perhaps better yet, base game only plus one of the small expansions (pref. the new version of Curse of the Dark Pharaoh). That simplifies things even more, but still puts a little edge into the base game and adds a little more variety. As Columbob mentioned, base game only AH can get too easy with some of the gate patterns.
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Michael Barnes wrote: Da Bid sent the solo expansion with Archipelago, so I have it too...looking forward to playing the "Donald Trompe" scenario...I guess!
Many of those names are french play on words or puns that most non-francos wouldn't even guess were there.
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- Michael Barnes
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It's really a spectacularly layered game, essentially using Eurogame techniques to present an unusual level of specificity. It's more like a Splotter game in a lot of ways than a Uwe Rosenberg or Martin Wallace one. In fact, it really makes me think of how Splotter games are different than the usual Eurogames fare.
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