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Barnes on Games- Talon Head to Head with Kyle Mann, Mexica in Review, Shadowrun: Crossfire
- Michael Barnes
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- Mountebank
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- HYPOCRITE
Writing on game components is BARBARISM. At least it used to be.
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- Sagrilarus
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...
How is this different from the typical "death by a thousand passive aggressive cuts" of most contemporary euros? That form of "aggression" doesn't appeal to me all that much.
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- Michael Barnes
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- Mountebank
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It isn't like that. You can directly block someone in with buildings or canals or deny access to an area. It's not Kemet or Blood Rage where it's in your face aggressive, no, but you can seriously impact another player's next turn.
I kind of wish I had the original Mexica myself (and Java for that matter) to have the matching set...but the new edition looks really great and the resin buildings are much cooler than the lightweight plastic in the original edition.
Gosh, I want Java really bad now.
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- Sagrilarus
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This is a very soloable title, and I've gotten three sessions in solo with just an hour or two to spare in the schedule. This past Wednesday night I was up at the big gaming group session north of Baltimore and pulled it out at 10:15, in spite of being more than an hour from home on a very rainy night. Out came Talon, and we had one ship hollowed out before I had to leave at 11:15. And that included teaching the game to guys that had been sipping on scotch whiskey for the two hours beforehand.
C&C can't do that as much because of the setup involved. Hold the Line is in the neighborhood, but honestly, with Talon you open the board on the table, lay down a couple of chits and go. The rules are very accessible even for new players.
It's not that the game is easy, it's that it's playable. There is some serious tactical action available that's about four minutes away from your first move.
I'm really liking the head-to-head format for those reviews by the way. I betcha they get more interesting as you find your groove and get a little more comfortable with putting digs in on each other. That's good reading especially when people disagree on the game. Granted it's for a commercial web site, but that doesn't mean you can't get a little grittier on your delivery.
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I am curious how they get made. Do you agree to an outline beforehand? What pre discussion is necessary to ensure there is room to differ? Are they written a paragraph at a time and emailed back and forth? Or is it a phone conversation that gets transcribed?
Regarding the getting "grittier".... How awesome would it be, if, after Barnes makes a particularly well reasoned and articulate point, the other reviewer went all Chevy Chase circa 1979 on his ass.... "Barnes, you ignorant slut...."
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- SuperflyPete
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- Michael Barnes
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Making one of these is a matter of me OKing the assignment- usually two folks come forward and say they want to, or it may be a situation where we have two people that want to cover a game (as is the case with Talon). It's basically just batting a Word doc back and forth without a setup, usually one person kicks it off and then we let them go until there's not much left to say. I like them because it gets people away from the intro-rules/process-opinion-qualifiers-conclusion structure and more into detail.
I don't know that Shadowrun is badly designed so much as that it's just so...meh. It is so by-the-numbers routine that it's almost painful. The two games I played were too difficult, I thought, but it seemed like it was that kind of "oops, drew the wrong card!" difficulty that usually signals a lazy or uninspired co-op design. I didn't really see the point in having the classes and so forth when you can buy any card and there's not really much value in specializing unless there's a card effect that impacts playing all one color or multiple colors. Already trying to work up a trade for it.
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*a lot.
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- Michael Barnes
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It's the Goldseiber size boxes that bug me, the "giant bookcase" size things that are as fat as a square box but only 3/4 as long as a long box. MAKE UP YOUR MIND, AFRICA!
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Michael's crazy; Talon's easily a 5-star game. It's definitive for the genre. I really think GMT's gonna have a massive hit on their hands here. Space combat without all the bunk.
Hope you recover quickly Michael. Not least because you sign my paychecks.
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- Sagrilarus
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It has a very low entry barrier, and you kill things pretty doggone quickly. I think it will do very well with the current short-attention-span gaming environment.
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