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Back to basics with X-Wing and Armada
- Matt Thrower
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- Shiny Balls
- Number Of Fence
My wardrobe is full of spaceships. So many spaceships that there's barely room for clothes. Most of them live in an enormous box which crushes my shirts out of all recognition when it's squeezed in and out for play. It's a good job I play with spaceships a lot more than I wear shirts.
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Also, link is 404'd.
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- Sagrilarus
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- D20
- Pull the Goalie
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There's something to be said about playing the way you want to play rather than the way the optimized win-at-all-costs personality of the game wants you to.
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- Michael Barnes
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- Mountebank
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I don't even follow all of the "meta" discussion...I just completely and flatly do not care. Is it "bad" to run a full squadron of prototype A-wings? I don't care. Does the TIE Advanced "suck"? I don't care. Should I run a particular type of ordnance with a certain astromech? Don't care. All of that stuff makes my eyes cross.
I play casually with a couple of friends who just use my stuff and will probably never buy their own, and fortunately they do not care about optimal builds either. They are more interested in putting Admiral Ackbar on Home One like Matt here. They always want Luke, Boba Fett, Vader and so forth on the table. I had to convince them that some of the other pilots like the Rogue Squadron guys were the real deal and not FFG made up stuff. When I do a random fleet build, I usually get it to optimize for ships. This reduces the upgrade cards. I like the upgrade cards and I think that's where a lot of the depth is, but I also prefer to limit them. I do not like running ships laden with cards at all.
But hey, like Charlie said, there's a lot to be said for playing how you want and I think these games support all of these approaches.
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- Jackwraith
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However, I noticed that when I really got into the X-Wing scene last year, my fire for the game got snuffed out, to the point where I can't remember the last time I actually played. I've never been a huge Star Wars guy, even when I was fanatical about the movies as a kid in the 70s. I think my SF fandom got permanently diverted by things like Blade Runner and Neuromancer. Even so, I sympathize with the idea that there "should" be only one Millennium Falcon on the board, while I question why a nominal freighter (isn't that ship just way too tiny to be a "freighter" that would be able to transport any cargo of significant value?) is one of the most powerful fighters in the galaxy...
Maybe what I don't want to do anymore is the GW thing: I don't want to keep spending money in order to keep up with the meta. But, by the same token, it'd be really cool to play some of the Scum & Villainy faction. So, perhaps my response to not wanting to be that competitive gamer on the constant money train was just to stop playing? Dunno.
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- Sagrilarus
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One of the catch-phrases that caught on in my game group is "I'm Luke Fucking Skywalker" because we played the original intro pack one night and Luke got first initiative every turn no matter what. We'd all reveal and start to do our thing and Jeff would say "no, you all follow after me because I'm Luke Fucking Skywalker". If it had been anything other than the lead character from the films it wouldn't have mattered, and we wouldn't have found that common ground. To me that adds to the game.
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- SuperflyPete
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I actually quite like that you can play the game either way, and I think it is a great move on their part to put in the hardcore upgrades system for tourney players to keep the game alive. But I don't know that I'll ever really play that way, hardcore min maxing. It seems like a lot of work.
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Gary Sax wrote: I did not appreciate how good Matt's post was until I unboxed my Armada stuff yesterday and today (not done!). There are like 1000 upgrade cards that produce a billion combinations and part of me is like "fuck that shit, that is way too much."
I actually quite like that you can play the game either way, and I think it is a great move on their part to put in the hardcore upgrades system for tourney players to keep the game alive. But I don't know that I'll ever really play that way, hardcore min maxing. It seems like a lot of work.
You can also choose to think of all those upgrades in a slightly different way. Think of them as expansion content to add variety. Instead of worrying about upgrades for min/maxing, include them to add variety and change up the flavor. Try a card you never have before or a combo that will make you fly differently.
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- Sagrilarus
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Gary Sax wrote: . . . and I think it is a great move on their part to put in the hardcore upgrades system for tourney players to keep the game alive.
That raises a question. Is the tournament scene necessary to keep a game like this alive? These are some really spankin' models, I'd be curious to know how much of sales (Armada in particular) are due to people buying components solely to be competitive in tournament play.
You guys all seem to be more in the "just too damn pretty to pass up" mold. Is anyone here in this for organized play?
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- Sagrilarus
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I was three miles away from a game shop that held an Armada tournament this past Sunday, but my boys' robot made it all the way to the finals and came within a hair's width of winning all the marbles, so telling him halfway through that I was leaving to go see the Star Wars Armada tournament at the game store struck me as unfatherly. To date I haven't seen one of these critters out of the box.
S.
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