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Mansions of Madness Review
This new edition of Mansions of Madness is a box full of paradoxes. It feels bold and inventive, yet has an obvious design lineage to its original edition and to other app driven games from Fantasy Flight. It offers the sense of close co-operation between players but has little real meat or strategy. It provides adventure and mystery while actually being quite repetitive. Making sense of it is enough to drive you insane.
The app is fine, but as I said elsewhere, it almost forced one to wonder why there was still a board element.
Lots of reasons. First and foremost it's a central point for the game which all the players can see and interact with. Doing the same thing on the screen just loses the sense of scale and focus that a physical board has which has implications for both practicality and immersion.
Second there are several aspects where cards actually do a better job. Swapping items around between characters for one. Hiding insanity for another.
So while I can see your point, I think using the physical components does add a lot to the game.