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Zombicide: Black Plague Review
Like any horror franchise worth its salt, Zombicide is back with another installment. Just like most horror sequels this one has a twist! Wizards and Warriors are the new flavor du jour. Chainsaws have become broadswords and uzis are now crossbows. So besides a stylistic face-lift does this new version improve upon the game in any meaningful way?
The expansions add on some good stuff. Wulfsburg is essential. Murder of Crowz is well worth getting, those birds are a PITA because they ignore walls- it is totally like The Birds, you'll be holed up in a building and they come busting in. NPC-1 adds three new much-needed vault items, but two are bows (really?) and a new set collection thing- collect five of the unique zombies and get a vault item. It's fun. I also have the first non-artist hero pack, the heroes really do add a lot to the game without brining in a bunch of extra rules and so forth. Looking forward to the Deadeye Archers next month.
Versus the other Zombicide games...I have little interest in them. The medieval setting makes a big difference to me, I'm sick of the gritty, urban zombie thing.
I found vanilla (real vanilla) to be OK but not shit hot. Then I played with the full Monty through S3 and fell in love because all the shit I hated went away. Like losing weapons...that's stupid.
So, Black Plague reskins it and now it's kind of like Zombies!!! fantasy edition. Good stuff. I like how simple and fast it is, makes it easy to get to the table. Love the variety of baddies and the NPC stuff makes the game a little more interesting.
Nice write up!
Another thing I really love about the game that I totally failed to mention in the review is the lack of a million tokens. Unlike FFG or many other big box games with minis, there is a refreshing lack of tokens. Just a small handful used for practical things. You don't need a storage tray to organize them for ease of use or anything. Once the game actually starts I think the only tokens you use are the first player marker, the noise tokens, spawn tokens, and potentially the "rotten" token.
Also, for anyone concerned, I only reviewed the game with the base content. I have all the expansions and Kickstarter goodies, but I made sure to play the game a bunch of times with just the retail components.
SuperflyTNT wrote: I found vanilla (real vanilla) to be OK but not shit hot. Then I played with the full Monty through S3 and fell in love because all the shit I hated went away. Like losing weapons...that's stupid.
Yeah the losing weapons rule and the way targeting of ranged weapons worked in regular Zombicide really just made my blood boil. Automatically hitting a friendly survivor when aiming/shooting zombies was silly. I can understand that they were going for more realism or things that might happen...but sometimes realism doesn't always equal fun. In a game where you're constantly mowing down zombies anything that detracts from the fun, should have been removed. Thankfully that seems to be the case with Black Plague.
And yeah, that is how I'll play it in the modern day settings too.
Also there are two bonus campaigns that were unlocked as part of the kickstarter if anyone didn't see them - pdf links below (I haven't tried them out yet):
Places of Interest for the base game, and
The Fire God for Wulfsburg.
*seemed like the thread to put it in
hotseatgames wrote: I played Black Plague at Origins and thought it was pretty cool. I'm glad I pledged for Massive Darkness, which is the next evolution of the system.
Actually, I've been so impressed by Black Plague that I started thinking...yeah I want to late pledge that Massive Darkness game. I like how Z:BP is just one shot adventures where you level up, finish, and start over again next time. My understanding is that Massive Darkness is designed the same way (until backers bitched about wanting a campaign mode added). Well, it looks like I waffled too long because you can't late pledge for the game any longer. I've sent emails to CMON support in hopes that they'll let me toss money at them.