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Mansions of Madness Q&A
- Matt Thrower
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- Shiny Balls
- Number Of Fence
If you caught my Mansions of Madness reviewthe other week, you'll have gathered I was both impressed and disappointed by the game. The experience of playing is unique, but it feels overpriced especially given limited replay value out of the box. All that, however, has the potential to change given where the game goes in the future.
On that basis I asked for, and got, the opportunity to chat to the designer Nikki Valens and Keith Hurley, VP of Media and Interactive at Fantasy Flight. I wanted to explore the game design, the motivation for pushing the app envelope and how it might be supported going forward.
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I'm a big fan of this game although I do agree, it has some flaws..
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- Matt Thrower
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- Shiny Balls
- Number Of Fence
charlest wrote: Good stuff Matt!
I'm a big fan of this game although I do agree, it has some flaws..
I've been playing it over this weekend (surprise, surprise) and it's just re-enforcing my original opinion. It's a unique and often brilliant game: possibly the most fun I've had with a co-op. But it desperately needs an ongoing source of new scenarios: cheap, through the app, without the need to invest in physical product. In less than ten plays I've beaten the first two scenarios and seen enough of the third for it to be predictable. The fourth needing 3-5 hours is just silly time, and won't ever get played. There's just not enough in the RNG to make replays of the same scenario interesting.
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