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TabletopIsland
October 23, 2020
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October 23, 2020
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Jaws Review

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October 22, 2020
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October 21, 2020
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Factory 42 Kickstarter Preview

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October 21, 2020
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Spirit Island Board Game Review

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October 21, 2020
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whowhatwhycast
October 21, 2020
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When Theme Meets Emotion

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October 19, 2020
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October 18, 2020
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October 16, 2020
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October 16, 2020
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Azul Review

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October 16, 2020
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October 15, 2020
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Short Cut to Remote Gaming Forum (29 Aug 2020)

Since remote gaming has now become a significant part of how we play board games, we have added a short cut to this forum in the menu on the left.

Flick 'em Up Review

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16 Jan 2017 00:03 #242490 by Matt Thrower

The hot sun burns in the sky like an incoming apocalypse. On the packed dirt below, two figures stand, ignoring the heat hammering down on their broad-brimmed hats. Sweaty hands hang down by holstered revolvers, eyes lock, mouths chew at nothing. For a long time, all is still in the hot haze. Then the Sheriff goes for his gun and his opponent reacts like a sprung trap. The guns level, fingers tighten on triggers, and both combatants are suddenly flattened by the collapsing town hall.

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The following user(s) said Thank You: mads b., ChristopherMD, Columbob, Colorcrayons, Vlad

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16 Jan 2017 13:17 #242491 by Vlad
Replied by Vlad on topic Flick 'em Up Review
Good review, Matt. I really liked this game at first (my son loves it), but it becomes very cumbersome for what it is. Like replacing the dude with a disc to move him, then putting the guy back - I wish it had a movement stick instead. And the scenery is problematic to say the least, specially when playing with kids. On the other hand, shooting wooden cowboys' hats off is deeply satisfying on so many levels.

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16 Jan 2017 15:30 #242499 by Legomancer
Replied by Legomancer on topic Flick 'em Up Review
This game was taught at one of the Trashfests and I ended up bailing and going to something else. It's just too fussy and cluttered for a fun flicking game.

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