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The Perfect Campaign
Ever since the glory days of HeroQuest I’ve always been interested in boardgames that can be played out as a campaign. That is, you play as the same character over the course of several games, getting new gear/powers to help you overcome evil. The truth is that even back in the time before work, responsibilities, and internet cat videos I RARELY managed to successfully finish a campaign.
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- Legomancer
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- Colorcrayons
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It is a good game, but only for that single campaign, since as far as I know each copy of pandemic legacy comes with the same twists. So the experience is diminished by lack of replayability. Then one must buy season 2, and then wait for further seasons. With a human referee, the game can be continued to be enjoyed in perpetuity, by numerous owners.Ancient_of_MuMu wrote: Pandemic Legacy has almost everything you ask for here, but not a mention. There is a reason it is #1 on BGG.
Legacy does really well for giving co-op/solo an exciting experience (or at least better), but to reinforce Egg Shen's article, it is simply no match for human creativity.
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- SuperflyPete
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I've put a shitload of thought into this subject myself, and it looks like we're on the same page. You should enjoy it.
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- hotseatgames
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Which is what I usually want out of a game; if a campaign is so integral, I'm often turned off. I don't have the right game group to make that successful.
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- Legomancer
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Colorcrayons wrote: So the experience is diminished by lack of replayability. Then one must buy season 2, and then wait for further seasons. With a human referee, the game can be continued to be enjoyed in perpetuity, by numerous owners
I swear I don't understand this argument. You'll get an average of 18 sessions out of a playthrough of PL Season one. How is that a lack of replayability? What's the last game you played 18 times?
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- Colorcrayons
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My most recent game acquisition from last summer, gorechosen, has gotten close to between 70-80 plays on its own.
I include replayability as a valid barometer of sorts, because if a game is good, it deserves more play than what the cult of the new is used to to. And because I played second ed D&D twice a week for 8 years in the nineties. Got a lot of mileage out of that game and some of the most memorable gaming moment came from that time.
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- hotseatgames
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Shellhead wrote: You want D&D 3.5. It's the most boardgame-like of RPGs, in terms of tactical maps and actions, plus there is vast content available, 1 vs many, stories aplenty, leveling up, character development, etc.
D&D 4e is the most boardgamey RPG, and works great when played as a boardgame.
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RabidWookie wrote:
Shellhead wrote: You want D&D 3.5. It's the most boardgame-like of RPGs, in terms of tactical maps and actions, plus there is vast content available, 1 vs many, stories aplenty, leveling up, character development, etc.
D&D 4e is the most boardgamey RPG, and works great when played as a boardgame.
You are correct. For purposes of this discussion, 4e is even more suitable for a boardgamer, though there isn't as much content as for 3.5.
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- Michael Barnes
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1) You play a game and get some kind of money or resource
2) You spend that to improve what you have
3) The next game you put your advancement at risk
4) If it pays off, you get more resources, if not you lose something
5) BONUS- maybe a win/loss condition so that the next game has some sort of result from a previous one.
So this would be games like Blood Bowl, where the storyline that is created is the ups and downs of your team over time.
What I don't like is when board games try to act like they can (or should) tell stories like RPGs. Or TV shows. This is why I couldn't care less about all Legacy games. And if you look at all of the bookkeeping and tracking you have to do for something like Descent or Imperial Assault...it's just not worth it when the storyline is a framing device to pick up three different tokens or activate a switch.
Folks, let's face it. The best board game stories don't come from all of these bullshit, propped-up "campaigns". It comes from playing the games and what you do in them. Can any of y'all recount to me the actual STORY of any FFG game's campaign? Do any of you dare to speak up and claim that one of those "stories" was actually compelling and GOOD?
Board games should be story ENABLERS, not story TELLERS. The story should come from the performance, the alchemy of interaction and mechanics. Not from trying to create narrative by allowing Red Scorpion to keep a +1 sword for the next game.
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