Junk Art - A Creativity Quest Review
Stacking games look very striking, and they hold out the invite of universal appeal. "Come play me," they whisper, enticingly while waving their alluring wooden pieces around. The various incarnations of Bausack have been popular, because they shoehorn a bit of strategy in too. But there's a problem: when your core concept is balancing awkward shapes atop one another, there's limited room for variety. Play one and you've kind of played them all.
JonJacob wrote: However we do have Sac Noir (basically a deluxe Bausack) at home and have added rules and pieces to it from various places.
Yeah, this is kind of what I was driving it in the review saying that stacking games are all basically the same, and that creativity is in the hands of the player. All of them are an open invitation to variants: it's just that Junk Art makes that more explicit and more flexible than most others.