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TOPIC: Junk Art - A Creativity Quest Review

Junk Art - A Creativity Quest Review 07 May 2017 22:57 #248006

Stacking games look very striking, and they hold out the invite of universal appeal. "Come play me," they whisper, enticingly while waving their alluring wooden pieces around. The various incarnations of Bausack have been popular, because they shoehorn a bit of strategy in too. But there's a problem: when your core concept is balancing awkward shapes atop one another, there's limited room for variety. Play one and you've kind of played them all. 

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Junk Art - A Creativity Quest Review 08 May 2017 17:15 #248007

This looks awesome. Thanks for the review Matt. Personally, unlike you, I love stacking games. However we do have Sac Noir (basically a deluxe Bausack) at home and have added rules and pieces to it from various places. There are at least 6 different games that came in the bag (no box for that version just a giant bag full of stuff) not counting the variants we've made.. including a bidding version (including 'reverse bidding'), competitive, collective, etc... so while this sounds hugely tempting I'm only seeing one or two small new things that I think I could add to our game (switching seats sounds awesome and mixing it with Flick 'em Up sounds cool too) reasonably easily. For that reason alone this review was very useful for me. Chances are I won't buy it, but I'll add some new variant ideas to my existing game.
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Junk Art - A Creativity Quest Review 09 May 2017 02:22 #248024

JonJacob wrote:
However we do have Sac Noir (basically a deluxe Bausack) at home and have added rules and pieces to it from various places.

Yeah, this is kind of what I was driving it in the review saying that stacking games are all basically the same, and that creativity is in the hands of the player. All of them are an open invitation to variants: it's just that Junk Art makes that more explicit and more flexible than most others.
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