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Alchemists - A Creativity Quest Review
- Matt Thrower
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- Shiny Balls
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- Number Of Fence
As a worker placement game, I didn't have much hope for the engaging theme of Alchemists. All the rich, wacky art, plastic potion bottles and player screens in the world couldn't make up for the thematic drag of worker placement. At least, so I assumed. Turns out that I was very wrong.
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I've got a few friends who just love it!
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- Matt Thrower
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- Shiny Balls
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- Number Of Fence
Gary Sax wrote: How does this play with different numbers of players?
It's okay with 2 but better with more. It's been carefully designed to scale well: you use a slightly different setup, even a different board side for each player count.
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- Jackwraith
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- Ninja
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- Maim! Kill! Burn!
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One of my friends that has it plays it most frequently with his spouse, who's not the biggest gamer but really wanted to learn Alchemists based on the theme.
(FWIW, the friend above is Matt Loomis who is an aspiring game designer who really didn't like worker placement games until the last couple years. The other is Ben Rosset, who designed Brew Crafters, another WP game- Ben said that he and his group were playing Alchemists obsessively).
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