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oliverkinne
October 02, 2023
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Forests of Pangaia Review

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September 29, 2023
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Bagh Chal Review

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Andi Lennon
September 28, 2023
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September 27, 2023
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September 26, 2023
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September 25, 2023
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Castle Panic Review

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thegiantbrain
July 13, 2023
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July 06, 2023
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June 29, 2023
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Cult of the Old - Citadels

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GrantLyon
June 26, 2023
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June 22, 2023
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Cult of the Old - Brass

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June 21, 2023
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Star Wars: Armada Wave 5 & 6 Review

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04 Sep 2017 00:38 #253663 by Matt Thrower

All through the colossal space battle at the end of Rogue One, I found it hard to concentrate. Seeing all those huge ships, the swarms of fighters, the epic scale, my brain kept turning back to Star Wars: Armada. That was especially true for the moment the Hammerhead Corvette came on the screen. I knew there was a new model for it coming for the game. And once the scene played out, I knew I had to have it.

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The following user(s) said Thank You: Hex Sinister, panzerattack, SuperflyPete

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04 Sep 2017 03:28 #253664 by Thrun
"Wave 5 and 6" aka "milking nerds who don't know better". Its like stealing lunch money from retarded kids

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04 Sep 2017 04:31 #253665 by Matt Thrower

Bojack wrote: "Wave 5 and 6" aka "milking nerds who don't know better". Its like stealing lunch money from retarded kids


Of course it is. Nothing to do with fans wanting interesting strategic options for a fun game.
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04 Sep 2017 09:11 #253667 by Gary Sax
Thanks for the reviews, once these things get many waves in it's hard to find reviews of the new material. Very useful!

I'm glad I don't follow the meta. Sounds kind of soul crushing. I get why others are into it, but...

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04 Sep 2017 09:38 #253668 by panzerattack
Have you played the Corellian Campaign Matt? We're just about to start a campaign and I was wondering if you had any thoughts to share on it?

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04 Sep 2017 09:56 #253670 by Matt Thrower

panzerattack wrote: Have you played the Corellian Campaign Matt? We're just about to start a campaign and I was wondering if you had any thoughts to share on it?


I haven't played it, no. I was really keen when it was first announced, but the final product is fairly different from the original concept. When initial feedback suggested that - like most campaign setups - it had a bad strong get stronger problem, I lost interest. That's absolutely the last thing you want if you're going to invest the time and effort in a long term series of games.

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04 Sep 2017 10:07 - 04 Sep 2017 10:09 #253671 by Gary Sax
I like the idea of giving a shit about your ships getting destroyed though.

IIRC, Malloc posted about it on FB and liked it, but he didn't say much about if it was balanced over many games.
Last edit: 04 Sep 2017 10:09 by Gary Sax.

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12 Sep 2017 15:46 #254134 by SuperflyPete

MattDP wrote:

panzerattack wrote: Have you played the Corellian Campaign Matt? We're just about to start a campaign and I was wondering if you had any thoughts to share on it?


I haven't played it, no. I was really keen when it was first announced, but the final product is fairly different from the original concept. When initial feedback suggested that - like most campaign setups - it had a bad strong get stronger problem, I lost interest. That's absolutely the last thing you want if you're going to invest the time and effort in a long term series of games.


So, I have an idea that I suspect you might like: Either use the Rebellion board or make some tiles with PrintPlayGames and randomize planets and use cubes or whatever to create and track your campaigns. I did that for years with my Post Apoc campaigns using Mighty Empires tiles, and it's fantastic. The only issue is keeping it persistent since it can take up space.

Maybe have HotSeat make an app for you?

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