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Star Wars: Armada Wave 5 & 6 Review
- Matt Thrower
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- Shiny Balls
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- Number Of Fence
All through the colossal space battle at the end of Rogue One, I found it hard to concentrate. Seeing all those huge ships, the swarms of fighters, the epic scale, my brain kept turning back to Star Wars: Armada. That was especially true for the moment the Hammerhead Corvette came on the screen. I knew there was a new model for it coming for the game. And once the scene played out, I knew I had to have it.
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- Matt Thrower
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- Shiny Balls
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Bojack wrote: "Wave 5 and 6" aka "milking nerds who don't know better". Its like stealing lunch money from retarded kids
Of course it is. Nothing to do with fans wanting interesting strategic options for a fun game.
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I'm glad I don't follow the meta. Sounds kind of soul crushing. I get why others are into it, but...
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- Matt Thrower
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panzerattack wrote: Have you played the Corellian Campaign Matt? We're just about to start a campaign and I was wondering if you had any thoughts to share on it?
I haven't played it, no. I was really keen when it was first announced, but the final product is fairly different from the original concept. When initial feedback suggested that - like most campaign setups - it had a bad strong get stronger problem, I lost interest. That's absolutely the last thing you want if you're going to invest the time and effort in a long term series of games.
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IIRC, Malloc posted about it on FB and liked it, but he didn't say much about if it was balanced over many games.
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- SuperflyPete
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- Salty AF
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MattDP wrote:
panzerattack wrote: Have you played the Corellian Campaign Matt? We're just about to start a campaign and I was wondering if you had any thoughts to share on it?
I haven't played it, no. I was really keen when it was first announced, but the final product is fairly different from the original concept. When initial feedback suggested that - like most campaign setups - it had a bad strong get stronger problem, I lost interest. That's absolutely the last thing you want if you're going to invest the time and effort in a long term series of games.
So, I have an idea that I suspect you might like: Either use the Rebellion board or make some tiles with PrintPlayGames and randomize planets and use cubes or whatever to create and track your campaigns. I did that for years with my Post Apoc campaigns using Mighty Empires tiles, and it's fantastic. The only issue is keeping it persistent since it can take up space.
Maybe have HotSeat make an app for you?
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