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TOPIC: Acid

Acid 17 Mar 2018 22:00 #265919

image

We'd dropped the acid just before sunset on a day so hot you could smell the tar cooking on the roads. We climbed a hill as we came up and spent the night on a golf course, pretending to play as the shapes and sounds shifted and blurred around us. Then, tired but happy, we lay and let the warm grass tickle our necks as we watched too many stars spinning overhead, twinkling in too many colours.  

 

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Acid 17 Mar 2018 22:45 #265921

MattDP wrote:
...the hard teeth of reality gnawing at the edges of faith.

Rather succinct and oh so true. I recall those days.

Brilliant story by the way. Really really enjoyed that. Thanks.
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Last Edit: 17 Mar 2018 22:45 by Colorcrayons.
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Acid 18 Mar 2018 01:35 #265924

Fantastic piece. Thanks for posting this!
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Acid 18 Mar 2018 11:42 #265930

Hey Matt, I've read this 6 times now in the last day. If ever there was a good advertisement to buy your book judging by writing quality, this would be it.

I've bought a lot of books, periodicals, subscriptions on such short stories.

Consider your book purchased. Thanks again for the great story. It resonates.
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Acid 18 Mar 2018 11:48 #265931

Indeed. Matt, this is a new approach to your writing since that game store article, correct?
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Acid 19 Mar 2018 04:39 #265959

Mr. White wrote:
Indeed. Matt, this is a new approach to your writing since that game store article, correct?

Really glad people are enjoying these - thanks for your kind words.

I made a decision at the end of last year to try and write differently. It struck me that however much we talk about strategy and mechanics, the pleasure of gaming is actually in the experience and the people. After all, even if a game is *all* about the strategy and the mechanics, you can still talk about that by talking about the experience of play, of how the challenge felt, of how your thought processes ran as you learned the rules and came to grips with the depth.

Plus, I figured it'd be a lot more fun to read - and possibly to write. After all, there's only so many times you can write a dry, mechanics oriented review of a game before it starts to feel repetitive. And I couldn't recall anyone else having done it before, so I thought I'd give it a whirl. The games shop article was the first.

Interestingly, the few people I discussed this with before trying it were pretty negative. They felt that journalism ought to be succinct and to the point and that a review should put its opinions front and centre, not make the reader work to pick them out from between the lines. I have to admit that's a good point: but I feel like this is working out pretty well. What you lose in transparency, you gain in readability.
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Last Edit: 19 Mar 2018 04:42 by MattDP.
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Acid 19 Mar 2018 12:23 #265976

I like the approach in talking about games as an experience rather than as a sanitized for your protection and dry rote repeating of mechanics. I write all my reviews/sessions as. a story, because to me that is what they are. A journey through theme and ideas. But that may be the RPG'er in me more than the puzzler. So good job I say.
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Last Edit: 19 Mar 2018 12:23 by Chapel.
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Acid 19 Mar 2018 12:50 #265977

MattDP wrote:
Interestingly, the few people I discussed this with before trying it were pretty negative. They felt that journalism ought to be succinct and to the point and that a review should put its opinions front and centre, not make the reader work to pick them out from between the lines. I have to admit that's a good point: but I feel like this is working out pretty well. What you lose in transparency, you gain in readability.

I dunno. Some of the better game related articles I've read are the ones that don't spell it out for me.

I usually think of Kuhrusty's seemingly negative review of Wiz-War on BGG in regards to unconventional critiques.
Essentially it is a positive review. But a lot of people don't get it, and that's ok. Why pander to a lesser demographic for their sake when you can elevate not only your own art, but the minds of your readers as well?

I say full steam ahead. Let the plebes sort it out for themselves.

One wonders if Hunter S. Thompson was given the same advice about playing it safe with journalism. I'm glad he didn't listen to them.

But then again, I am an iconoclast. To me, sacred cows exist to either be destroyed or their worth proven by attempting to destroy them.
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Last Edit: 19 Mar 2018 13:02 by Colorcrayons.
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Acid 19 Mar 2018 13:15 #265979

Board games provide a map towards an experience.

99.9% of board game criticism revels in cartography and all of the taxonomic jargon that goes with it.

The good stuff actually considers what is being mapped.
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Last Edit: 19 Mar 2018 16:04 by Frohike. Reason: Hey Poindexter, taxonomical isn't a word.
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Acid 19 Mar 2018 14:51 #265990

Good read!
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