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We'd dropped the acid just before sunset on a day so hot you could smell the tar cooking on the roads. We climbed a hill as we came up and spent the night on a golf course, pretending to play as the shapes and sounds shifted and blurred around us. Then, tired but happy, we lay and let the warm grass tickle our necks as we watched too many stars spinning overhead, twinkling in too many colours.
I've bought a lot of books, periodicals, subscriptions on such short stories.
Consider your book purchased. Thanks again for the great story. It resonates.
Mr. White wrote: Indeed. Matt, this is a new approach to your writing since that game store article, correct?
Really glad people are enjoying these - thanks for your kind words.
I made a decision at the end of last year to try and write differently. It struck me that however much we talk about strategy and mechanics, the pleasure of gaming is actually in the experience and the people. After all, even if a game is *all* about the strategy and the mechanics, you can still talk about that by talking about the experience of play, of how the challenge felt, of how your thought processes ran as you learned the rules and came to grips with the depth.
Plus, I figured it'd be a lot more fun to read - and possibly to write. After all, there's only so many times you can write a dry, mechanics oriented review of a game before it starts to feel repetitive. And I couldn't recall anyone else having done it before, so I thought I'd give it a whirl. The games shop article was the first.
Interestingly, the few people I discussed this with before trying it were pretty negative. They felt that journalism ought to be succinct and to the point and that a review should put its opinions front and centre, not make the reader work to pick them out from between the lines. I have to admit that's a good point: but I feel like this is working out pretty well. What you lose in transparency, you gain in readability.
MattDP wrote: Interestingly, the few people I discussed this with before trying it were pretty negative. They felt that journalism ought to be succinct and to the point and that a review should put its opinions front and centre, not make the reader work to pick them out from between the lines. I have to admit that's a good point: but I feel like this is working out pretty well. What you lose in transparency, you gain in readability.
I dunno. Some of the better game related articles I've read are the ones that don't spell it out for me.
I usually think of Kuhrusty's seemingly negative review of Wiz-War on BGG in regards to unconventional critiques.
Essentially it is a positive review. But a lot of people don't get it, and that's ok. Why pander to a lesser demographic for their sake when you can elevate not only your own art, but the minds of your readers as well?
I say full steam ahead. Let the plebes sort it out for themselves.
One wonders if Hunter S. Thompson was given the same advice about playing it safe with journalism. I'm glad he didn't listen to them.
But then again, I am an iconoclast. To me, sacred cows exist to either be destroyed or their worth proven by attempting to destroy them.