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A Not-Quite-Three-Hour Tour - Robinson Crusoe Review
I’m so over the entire genre of cooperative games. I’ve seen too many of them fall into the same traps to ever have too much faith in them. This is not because of the “quarterback problem,” so called because one person can command everyone else around the table. I’ve always considered that to be an interpersonal problem more than one based on design. My real issue is that it’s tough to build a lot of variety into a game that relies on AI. It’s not that the games get easy, though that can be an issue. It’s that there’s an inherent sameness when dealing with an automated system. Even when it’s a challenge, you’ve seen it all before. This is a bigger problem with lighter co-ops like Pandemic, where the emphasis is more on strategy then on creating a strong narrative experience. The cooperative games that engage me most worry less about mechanical brilliance and more about a good story, where the issue is no longer whether the group wins but whether you had fun getting there. Robinson Crusoe does this more effectively than any cooperative I’ve ever played, and does it without sacrificing all of the strategic richness that thinkers will want. It’s the best cooperative game I’ve ever played.