Introduction
Teamwork is essential; it gives the enemy other people to shoot at. - Anonymous
I'm not a tactical wargamer. They never seem to strike the balance between rules complexity/playability correctly while maintaining decent realism. In strategic level games, a little abstraction in the name of playability is fine with me. For some reason, it really bothers me when it comes to tactical games, which is one reason I have stayed away from them. I desperately WANTED to like a tactical WWII game, but so far one just hasn't really caught me.
So my buddy Travis shows up at game night with Conflict of Heroes, made by a german guy from South America, who apparently thinks the nazis and communists are heroes. Draw your own conclusions about that.
Apparently you can teach the game in ten minutes, the scenarios are under two hours, it will support 2-4 players, and there is no downtime- you can react to everything your opponent does. At this point, I figured that Trav was full of shit and this was some sort of evil trick to get me to play some new Caylus expansion... I had recently played Pillars of the Earth Expansion with Travis, and I will never forgive him until the day I die. My children will hold a grudge against his children for that abomination.
I mean, no downtime? Playable under two hours? Sign me up, but color me skeptical. Of course, it did look good.