Sometimes the nature of the traditional video game, a...
Some Game Playing Styles, and How Games Match One Style or Another
(Parts of this were originally published in Dragon magazine, September 1982, and in revised form in The Games Journal, February 2005, revised again on GameCareerGuide, 26 November 2009, and yet further revised on GameDev.net in 2010)
A big obstacle for beginning game designers is the common assumption that everyone likes the same kinds of games, and plays the same way, that they do.If they love shooters, they think EVERYone loves shooters.If they like strategic games, they assume EVERYone likes them.If they love puzzles, they suppose EVERYone does.They may say they understand the diversity, but emotionally they don’t.