The subject of Civ-lite games has been brought up here many times before so I’m not looking to necessarily cover any new ground here. Really this is just a collection of my thoughts before going to bed after playing another of the completely soulless attempts at the genre recently. I’ve decided what many of these games really lack is that great randomizer of history. Something that neither dice, cards, auctions, nor a fucking rondel can mimic. The human factor. Which as many here already know is often completely absent in modern board game design. However, there are certainly some notable exceptions in this genre, which I’ll get to further down.