But my antipathy towards playtesting and self-design doesn’t mean I...
I hate playtesting games. A big part of this is because 90% of all designed games aren’t worth publishing in the first place, and I frankly don’t need to play someone else’s take on deck-building or worker placement. My gaming time is too precious to waste on polishing someone else’s game, especially if it’s not a very good one. Besides that, I just don’t have a lot of patience for the process of design and playtesting. I don’t know how other people can stay engaged with a design long enough to see it through to completion, so I have a lot of respect for people who do it well.