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Top Gun is a Maverick - Review

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Crack in the Bell

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Coming the Week of January 18th (17 Jan 2020)

First Impressions of Return to Dark Tower.
Reviews of Clank!, On the Underground, Cover Your Kingdom, and Arkham Horror LCG: Circle Undone Core Box.
It Came from the Tabletop's take on Sanctum.
Part 3 of The Others.
And more TBA

Heroes and Wonders - Mare Nostrum Review

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22 Jul 2014 14:10 #270280 by san il defanso
Mare Nostrum is the kind of game that keeps on...

I received my copy of Mare Nostrum in a trade almost five years ago, and I have played many times. Just this weekend I played it after an extended hiatus. We were playing with the Mythology expansion, where the players have the option to call upon the favor of a god to give them a one-shot boost for the round. I made the foolish decision to spend the resources to use a god that actually was a lot less useful than I had expected. Mare Nostrum is not a very forgiving game when it comes to wasting resources, and I assumed I had blown this one. But then an odd thing happened. The god I had selected, Baal, had the ability to destroy a city of an opposing player. I realized I was holding on to a live grenade that I could lob at someone, and that I could get my way to a limited extent by using the threat of the destruction of a city. I’ve played many times, and for whatever reason this had never occurred to me. I probably would have still been better off saving my cards and doing something else, but for a brief glorious moment I had the joy of watching an old game reveal yet another new facet to me.

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