One player takes the role of the Founders, and the...
I might as well get this out of the way right now: I’ve never played Bioshock Infinite. I got about an hour into the original Bioshock, but from everything I can see Infinite is an altogether different beast. I don’t know my Booker from my Handyman. But I defy anyone to look at the production of Plaid Hat’s new board game adaptation and not be at least a little excited about playing it. It’s the sort of game where seeing it all laid out on the table makes me salivate with anticipation. I have no idea if fans of the video game have the same experience, because The Siege of Columbia takes a curious left-turn in its board game form. Rather than trying to recreate the experience of the video game, it creates a completely different experience set in the same world. It’s a well-designed piece of territorial conquest for two players. I’m just not convinced it needed the license in the first place.