Front Page

Content

Authors

Game Index

Forums

Site Tools

Submissions

About

KK
Kevin Klemme
March 09, 2020
36805 2
Hot
KK
Kevin Klemme
January 27, 2020
22103 0
Hot
KK
Kevin Klemme
August 12, 2019
8333 0
Hot
O
oliverkinne
December 19, 2023
6430 0
Hot
O
oliverkinne
December 14, 2023
5787 0
Hot

Mycelia Board Game Review

Board Game Reviews
O
oliverkinne
December 12, 2023
3531 0
Hot
O
oliverkinne
December 07, 2023
3669 0
Hot

River Wild Board Game Review

Board Game Reviews
O
oliverkinne
December 05, 2023
3228 0
Hot
O
oliverkinne
November 30, 2023
3574 0
Hot
J
Jackwraith
November 29, 2023
4126 0
Hot
O
oliverkinne
November 28, 2023
3082 0
Hot
S
Spitfireixa
October 24, 2023
5045 0
Hot
O
oliverkinne
October 17, 2023
3838 0
Hot
O
oliverkinne
October 10, 2023
2906 0
O
oliverkinne
October 09, 2023
3087 0
Hot
O
oliverkinne
October 06, 2023
3232 0
Hot

Outback Crossing Review

Board Game Reviews
×
Bugs: Recent Topics Paging, Uploading Images & Preview (11 Dec 2020)

Recent Topics paging, uploading images and preview bugs require a patch which has not yet been released.

Ways for publishers to get out of the "wargames ghetto"

More
13 Oct 2014 05:54 #270609 by lewpuls
...

With the opening of the Kickstarter for Sea Kings(https://www.kickstarter.com/projects/1456271622/sea-kings), and the prospect of publication of two other crossover games I’ve designed, Seas of Gold andGermania, I’ve been trying to define what these alternatives (or escapes) from wargame publishing are about.


In connection with the “Future of (Tabletop) Wargaming” that I wrote about some time ago (http://pulsiphergamedesign.blogspot.com/2014/03/the-future-o...), we have three broad categories of games: 


1) the “wargames ghetto” two player “simulation” games that are often hex board and cardboard counters with numbers/statistics on them. There are wargames that aren’t actually in the ghetto, such asBritannia, usually because they don’t use counters with numbers on them or hex boards, but also because some of them are for more than two players (Brit is all three). They’re still wargames, and many people for many reasons don’t or won’t play wargames.  Insofar as they're not hex-and-counter I might have divided wargames into two categories.


2) the “crossover” games designed to attract both a significant segment of the wargame crowd and a large segment of the non-wargame crowd. These usually have both a board and cards. This is divided further into two parts:
     A) the semi-wargames or “peace games” where players will do best if they are not involved in warfare/violence but warfare often occurs; usually the board and the maneuver component is more important than the card component.
     B) the games that may involve habitual violence, and certainly a lot of player interaction, but are not wargames, such as Sea Kings and some race games; the card component is usually more important than the maneuvering-on-the-board component.
In all of these, maneuver or placement, and geospatial relationships, are vital parts of the game, just as they are in wargames. But the primary objective has to be something other than conquest.


3) the games that may or may not include violence (such as a zombie game), do not involve much maneuver or geospatial relationships, and frequently are primarily cardgames. Many of these are “screwage” games (where you mess with your friends). Munchkin, Bang!, Nuclear War are some of the most well-known screwage games, though all of them with large flaws for contemporary players.
There can be exceptions, but most of the above games involve considerable player-to-player interaction. And almost all of them are models of some reality, rather than purely abstract games.
Remember, these categories are related to moving out of the wargames ghetto. There are lots of other categories of games not included here. For example, there’s a vast body of games that do not involve maneuver/geospatial relationships, a vast body that are abstract (that is, not models of some reality), a vast body where most of the player interaction is with the game, not with other players. Some games are all three.


I’ve focused recently on the crossover category, with Sea Kings now on Kickstarter and several race games in early development (such as a chariot racing game).

 

 

 

Please Log in or Create an account to join the conversation.

Moderators: Gary Sax
Time to create page: 0.117 seconds