You take control of a group of frightened people, prisoners...
There are times when a game sounds so much better in your head than it actually is in real life. You read every review and gaze upon the box on the store shelf. And you finally get the game…and it just isn’t that great. Not bad, exactly. Just not what you had hoped it would be. That’s where I find myself with Fearsome Floors. It’s not that it’s a bad game. Indeed, it has some good things to recommend it. But it looked so much better in my mind’s eye. Maybe it’s a situation of expectations. If that were the case, it wouldn’t be a problem. Lots of games try to do something different than you expect. But the issue with Fearsome Floors is that I think the game IS trying to be what I wanted it to be. It can see the goal, but it can’t quite make that crucial leap to excellence.