Each player runs a castle, where they are responsible for...
If we were to classify games like boxers, based on weight, I think that Intrigue might win the award for the most conniving game in its class. It forces the player to make endless promises to get ahead, and then it makes you break at least some of those promises, trampling on the needs and desires of your fellow players. My friends and I have joked that you lose a little bit of your soul every time you play, and there are moments when I’ve felt genuinely guilty for what the game is requiring of me. I would only ever play it with people who were willing to leave all grudges at the game table, and even then I might be more selective than usual.