Five days with Fifth Edition Dungeons & Dragons
September 29, 2014
At age eight I was rummaging through a book stall at an agricultural fair, and I found a book that would change my life. It was “What is Dungeons & Dragons” and it stood out like a monstrous thumb among the worthy tomes on seed rotation. If I hadn’t bought it, it’s unlikely you’d be reading this column right now.
It's great that they re-published each of the previous major editions around the same time that 5th came out, because every major edition of D&D has some merits. AD&D (1st) had some really creative and interesting adventures. 2nd had a variety of interesting campaign settings. 3.0/3.5 was very crunchy if you like crunchy (I do) and had a very coherent structure to the massive rules set. I skipped 4th, but it appeared to be very action-oriented and featured nice miniature scale maps. 5th is apparently very smooth to run and great for new players, like the old red box Basic D&D of the early '80s. I didn't run red box Basic, but I was extremely impressed with the way the rules were organized.
I haven’t played 5th and haven’t really played since 3rd. It looks awesome, I really like what I am seeing. And it really shows how much the board games do resemble the system.
Very excited...I am probably going to get that Goodman Games B1/B2 reprint hardcover because it looks incredible. Hopefully we’ll be in the Borderlands by the time school starts back...
I really can't undersell that little $15.00 starter box - What an amazing value. Everything you need for 20+ hours of fun. We spent the better part of a year on bi-monthly gaming nights - probably 50+ hours of gaming and socializing.