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Doctor Who: Time of the Daleks Review

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30 May 2018 00:52 #274265 by WadeMonnig

Biggest disappointment - the box is the same size on the inside as on the outside.

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30 May 2018 01:09 #274266 by san il defanso
The semi-coop aspect is just so goofy. It really doesn't work thematically, but the game is not really challenging enough to work as a straight coop either. I just kind of play it as written at this point, which an emphasis placed on SOMEone winning, and then if that's in hand we can play around with who can get there first. It's clumsy no matter what you do.

I love how this game works with companions though. It just nails all of those relationships, and the upheaval that a new regeneration causes. That's really where the lack of content hurts it, in the regeneration process.
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30 May 2018 01:56 - 30 May 2018 04:44 #274268 by WadeMonnig

san il defanso wrote: The semi-coop aspect is just so goofy. It really doesn't work thematically, but the game is not really challenging enough to work as a straight coop either.


For me, it adds something that "normal" co-ops don't have with the race aspect. And, I think it holds up thematically. Take, for instance, this exchange in The Five Doctors as the Doctors have been working their way into the Dark Tower.
DOCTOR 1: Ah, there you are at last, dear fellow. What kept you?
DOCTOR 3: What kept me? Of all the confounded arrogance.
DOCTOR 1: Never mind, never mind, you can tell me later. Come and take a look at this.

The Doctor, in all incarnations, has at least a bit of ego. I could see it being a race to save time and space itself.

And, if you choose to play it as a straight up co-op, it is only a few cards in the Timey Wimey deck that hinder the other doctors. We just house ruled that those should be exchanged for companions if they are drawn.

Thanks for taking the time to read the review and comment!
Last edit: 30 May 2018 04:44 by WadeMonnig.
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30 May 2018 13:16 #274291 by ubarose
I feel like Gale Force 9 stumbled a bit with this one. I agree that they capture the IP with the companions and items. And, if you are a fan of the older seasons, there is some fun to be had when you recognize the episodes from the pictures on the cards and planets. I don’t even mind the semi-coop, race to be first, thing; or that it only comes with four Doctors.

It is simply too long and too repetitive. I feel like it’s underdeveloped, and has a couple of band-aids slapped on to fix issues discovered when play testing.
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30 May 2018 16:53 #274303 by WadeMonnig

ubarose wrote: It is simply too long and too repetitive. I feel like it’s underdeveloped, and has a couple of band-aids slapped on to fix issues discovered when play testing.


It can, as they say, overstay it's welcome at the table. I'm curious, do you feel that Firefly:TBG and Spartacus are also too long? I enjoy both of those but usually use the alternate rules for shorter games in both cases. Maybe GF9 equates epic with longer game time? Game length is literally why I haven't delved into Star Trek: Ascendancy.

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30 May 2018 17:13 #274304 by ubarose

WadeMonnig wrote:

ubarose wrote: It is simply too long and too repetitive. I feel like it’s underdeveloped, and has a couple of band-aids slapped on to fix issues discovered when play testing.


It can, as they say, overstay it's welcome at the table. I'm curious, do you feel that Firefly:TBG and Spartacus are also too long? I enjoy both of those but usually use the alternate rules for shorter games in both cases. Maybe GF9 equates epic with longer game time? Game length is literally why I haven't delved into Star Trek: Ascendancy.


I don’t feel like either Firefly or Spartacus are too long. Both develop over the course of the game, so there is a beginning, a middle and an end. Doctor Who kind of meanders along, and you repeatedly get thrown back to square one by either having to switch doctors, or losing your companion. After about 45 minutes to an hour of dice chucking and card fishing I’m feeling done with it.
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