- Posts: 13
- Thank you received: 15
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Spirit Island Review
- GeekInsight
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- D4
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The island strikes back.
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- Matt Thrower
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- Shiny Balls
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- Number Of Fence
I've stayed away from this because of the allegedy complexity. A game where the actual description starts "complex and thematic" sets my alarm bells ringing. How hard is it to learn?
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- Michael Barnes
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- Mountebank
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- HYPOCRITE
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The anti-colonial thing is handled with a light touch- it’s not “anti Europe”, even though you can choose to play the invaders as European countries. It’s still very high level, only the most delicate victimized white supremacist would take offense. There is subtlety, like how the invader pieces are all plastic, the island’s pieces are all wood.
I especially love that the things you do in this game you can’t do in any other game. Like using natural, elemental powers to scare would-be settlers away or to force them out of your lands.
Great, great game. Best board game of of 2017, hands down.
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Michael Barnes wrote: This is absolutely a five star game. It’s innovative, unique, and the gameplay is tremendously compelling. It is complex, but the payoff is a game with strong themes and a Dudes on a Map concept unlike any other.
The anti-colonial thing is handled with a light touch- it’s not “anti Europe”, even though you can choose to play the invaders as European countries. It’s still very high level, only the most delicate victimized white supremacist would take offense. There is subtlety, like how the invader pieces are all plastic, the island’s pieces are all wood.
I especially love that the things you do in this game you can’t do in any other game. Like using natural, elemental powers to scare would-be settlers away or to force them out of your lands.
Great, great game. Best board game of of 2017, hands down.
Hands down better than Gloomhaven, Shadespire, TI4, Sidereal Confluence and Dungeon Degenerates?
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- Michael Barnes
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- Mountebank
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I would say yes to the rest though.
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- Legomancer
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- D10
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- Dave Lartigue
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I was wary of it at first because it seemed hard as balls and impenetrable, but my first game was with 4p and a not great teach. Since then I've played it 2- and 3- players and it got a lot more manageable.
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Michael Barnes wrote: Didn’t Gloomhaven come out at the end of 2016?
I would say yes to the rest though.
It was delivered to backers at end of 2016, but hit retail in early 2017.
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- GeekInsight
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- D4
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As for the complexity, it's nothing that should pose much trouble to any hobbyist. If your previous experience is limited to Clue and Risk, then this is definitely up a notch. But if you can play any FFG LCG, you can pick up Spirit Island without issue.
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Is there something I’ve been missing in the reviews?
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I think it's beyond me, to be honest, time wise, and gaming chops wise also.... fun to think about though, and my brain does turn back to the idea every so often.
This thread reminds me that I do still have those pnp files for Spirit Island and that I should give it a go.
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