Coming the Week of November 18th (18 Nov 2019)
We have reviews of Horrified, Kingdomino Duel, Dragon Market, Flesh & Blood, and Rolled West. "Why Do I Own This" and "Beyond the Veil" returns. And more TBA
Hanging on the wall in a cramped hallway is a huge painting. Three boats speed across it, their tall sails blurring as they whip in the wind. The rippling sea and bruised sky are patchworks of colour, contrasting fiercely like the elemental enemies they are. Light, catching on the surface, reveals unexpected textures. Rakes of painterly brush strokes shimmer, their refraction bringing it all to life as I move my head.
Not only that, but the first week's activities includes things I want to steal for every session zero of a role playing game I ever run.
Starting to realise that inspiration, while sometimes as automatic as breathing, is also a muscle you can train and exercise, is kind of fascinating and incredibly useful.
Alexava wrote: I realise this isn't necessarily quite what you're talking about, but I've fonud nothing more useful in increasing my creativity, and 'confidence in approaching a blank page' than Time Clare's Couch to 80k writing course.
Thank you. I did the first few lessons of that, but I ran out of spare time. I keep meaning to pick it up again but ... things.
What I did was fascinating, though. It had never occurred to me that one could take a "volumetric" approach to creativity: throw as much crap as you can down on paper, and see if any of the crap takes you somewhere more interesting. And it works, and then the remainder of the crap - names, places, situations - can come in surprisingly handy later.
After I wrote this piece, I discovered an album about the great Irish Famine. The songwriter was inspired by reading a story about a couple who were found dead at the roadside, the man holding his wife's feet to his chest in a forlorn attempt to warm them up. It's a grim anecdote any anyone reading it would, I hope, feel saddened. But, behind it, only he saw two entire lives in enough detail to write a song about it. I suppose it's that kind of flash that I'm talking about here. I'm not sure how Tim's course would help but then, as you say, maybe it is as much about creative exercise than anything else.
Maybe this whole piece is a lament that I just don't have the time to do that exercise anywhere as much as I would like.
(This is the podcast if anyone wants it. Turns out Tim Clare is also quite a keen gamer - I've seen him talk about both Through the Ages and Century: Golem Edition on Twitter. www.timclarepoet.co.uk/couchto80kwritingbootcamp/ )
MattDP wrote: But, behind it, only he saw two entire lives in enough detail to write a song about it. I suppose it's that kind of flash that I'm talking about here. I'm not sure how Tim's course would help but then, as you say, maybe it is as much about creative exercise than anything else.
Yeah. It's definitely a different thing. But I think it's as much about being prepared to deal with those moments and process them when they happen as it is about something mystic in those moments. I've definitely lost more inspiration than I've held on to, but feel better prepared now than ever to take them on. I hope.
For example, I spent a few productive hours yesterday on my squash cage, which will serve the dual purpose of protecting my squash garden from squirrels while also protecting my main garden from the squash. I built a larger garden cage last year, and was startled to see the squash gradually climb the cage and then overrun the top with huge leaves. While I got some great squash last fall, the garden failed to produce anything else except some tomatoes (which also climbed the cage).
But I am often interested in the creative processes of other people. Where they get their inspiration, how they develop their ideas into something workable, how they overcome obstacles, and how they feel about the finished product.
Last weekend, I was at a birthday party/boardgame event, and one guy brought Cthulhu Wars with enough expansions for an 8-player game. I would have loved to finally try Cthulhu Wars, and I am always enthusiastic about a big multi-player game. But he forgot the boards, and lived too far away to reasonably go home and come back with them. I joked that we could probably play with a Risk board, but it always seemed obvious to me that Cthulhu Wars was probably first play-tested on a Risk board. Pandemic, too. People have been talking about Spirit Wars lately, and that was clearly a game that started life with Settlers of Catan components.
Perhaps we need to reconsider our definition of “game” vice “contest.”
My creative process is one of rushing and then stalling in many cases. For non-fiction (stretching the definition of "creative"?), it's a bit easier, since I'm usually writing about something (game, movie, political event, basic concept) and I've experienced the subject matter and/or have it in front of me, so I can keep bouncing off that if I get stalled. But I usually start with an question ("Why did Team 5 come out with the whole Freeze concept in Shaman and then let it die?" "Why is Lady Bird just a more thoughtful version of Superbad?" "Why is the current version of the GOP basically the party of Goldwater to the Nth degree for the last 50 years?") and just roll with it.
Fiction is similar, in that I'll start with a question and rush out either an entire world or a detailed scene. Then I either have to write what happens in said world or expand that scene into a full story. Sometimes it works: I have several hundred pages of script for a world I created for our old comic studio. Sometimes it doesn't: I have a dozen worlds/novel ideas that are still sitting basically untouched. But the worst are the "halfway-worked". I have a few thousand words written on a novel idea, some of which I was just creating 24 hours ago, but I've had the ideas sorted for roughly 20 years now and have simply lacked the inspiration to keep going with it. But you were just working on it yesterday!, you say. Yeah. I was. Maybe I'll do more of it today...
The fizzing frustration begins to seep out as poison.
That night is hot. I cannot sleep.
Next day I am reduced to looking at shallow self-help sites on being more creative.
I'm not sure why I thought I was the only one who did this.
I've come to realize that most of what I'm looking for in any creative act of verbal or representational framing resides in poesis (be it games, critical writing, fiction, whatever), and it's torture when I feel it slipping away from whatever I'm writing.
So when that poesis is elusive, I read poets.
The great poems do so much with so little that it forces me to pay less attention to the craft of composition and more to the craft of thought itself. It doesn't always get me unstuck, but it at least reminds me of what I'm writing for in the first place. Attached is something by Larry Eigner circa 1972. Look him up. His composition operated under a very specific set of circumstances.
Frohike wrote: The great poems do so much with so little that it forces me to pay less attention to the craft of composition and more to the craft of thought itself. It doesn't always get me unstuck, but it at least reminds me of what I'm writing for in the first place. Attached is something by Larry Eigner circa 1972. Look him up. His composition operated under a very specific set of circumstances.
Thanks for this. I don't read enough poetry, so I will go look. In the meantime, you might enjoy this rather wonderful poem about the creative process of poetry. A sort of meta-poem, if you will. It's one of my favourites, not that I've read all that much.