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Jim Felli - Far From the Funding Crowds

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14 Jun 2018 00:25 #275367 by xthexlo

I'm an idiot for not using Kickstarter.

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14 Jun 2018 08:21 #275368 by hotseatgames
Another fantastic article! I am very glad that you have had the means to create your games as you see fit. I have never had a single complaint with any of your productions. Keep up the great work!
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14 Jun 2018 08:57 - 14 Jun 2018 08:58 #275370 by ChristopherMD
In addition to laziness, which I'm completely on board with, I'd add there must be quite a bit of stress involved. Assuming you're someone who actually cares about following through on your promises after you've taken money from people. You get to stress out trying to insure that everything happens exactly as stated in the KS and that it all happens on time. All the while taking comments/complaints from people that consider you to be working for them.
Last edit: 14 Jun 2018 08:58 by ChristopherMD.
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14 Jun 2018 09:10 - 14 Jun 2018 09:10 #275373 by Sagrilarus
"The medium is the message." -- McLuhan

Kickstarter is a huge game, with publishers as the players, customers as the bank. The goal of the game is to create the most efficient engine for generating income.

You sir, want to spend your time designing a game, not playing one. Kickstarter makes no sense for you.

Beyond that, I have some concerns about elitism, originality, and artistry.


And there's that.
Last edit: 14 Jun 2018 09:10 by Sagrilarus.
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17 Jun 2018 08:03 #275600 by repoman
To paraphrase "I could but I don't want to."

I think Jim and I could be friends if I were smarter and lived in a different part of the country.

Anybody who has played Shadows of Malice or Zimby Mojo cannot deny their uniqueness and how far removed they are from the current trends as epitomized by the ocean of vapid tripe being pumped out on kickstarter.
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17 Jun 2018 14:16 #275622 by themothman421
Great stuff, thanks Jim.

Regarding the 'special awards', I'd add that campaigns that engage in this practice are outright preying on the weak-willed, FOMO-infused consumers who struggle with assessing real value when faced with the allure of exclusivity. It's a scummy practice, and I'd argue it's the boardgaming equivalent of the lousy "lootbox" system that is currently plaguing the videogames industry. Said lootboxes are finally being derided en masse by videogame fans, maybe one day boardgame players can wake up as well.
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17 Jun 2018 18:14 - 17 Jun 2018 18:16 #275641 by wadenels
When I see stretch goals that are new rules or components (i.e. not upgraded components, but new ones) my mind wanders to one or both of two places:

* They didn’t playtest that, or
* They playtested that and are withholding it.

Both rub me the wrong way and turn me off of a lot of campaigns. They strike me as ingenuine.

When I see established companies using KS as a preorder system (Queen, I’m looking at you) it also bothers me. The word I associate most with it is ‘shovelware’. As in they’re literally shoveling content at me with no risk on their end.
Last edit: 17 Jun 2018 18:16 by wadenels.
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