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Escape the Dark Castle Review
- Matt Thrower
- Topic Author
- Offline
- Shiny Balls
- Number Of Fence
The press release is black. Black font. Black images. Black box art featuring a black pen and ink drawing of a spooky castle thronged with spooky bats. But it's the title that catches my attention. Printed in that font of thick letters inside thin outlines so beloved of Games Workshop of yore, it screams "ESCAPE THE DARK CASTLE".
Both font and words immediately capture my attention.
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My only knock is that from encounter card to card things can feel a bit disjoint. When we play it I read all the cards and — since I’m a pretty quick prereader — I throw a little bit of narrative in between from one card to the next to tie them together a little bit before I start reading the new card out loud. Little flourishes like that can help elevate the game from “Why am I going through the motions of drawing cards and reading them” to “This is our story.”
It’s definitely a game that gives back what you put into it. It’s the type of thing that rewards you for sitting around a table and buying into the experience. It’s the type of narrative thing that I’m really glad can still exist in the land of modern design and refined mechanics.
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I'll correct that error this evening.
I suppose the upcoming session(s) can influence an opinion about the new Kickstarter.
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Gruesome and charming all in one.
Simple and... smoky?
I remember Kickstarting this game purely for the illustrations.
I am not disappointed.
They're great.
The game is perfectly fine. My wife and I learned together, and wrapped in the suggested time frame - 30 minutes.
Mad props to the soundtrack. It's great background music.
Has anyone played the 1st expansion? Is anyone getting the 2nd and 3rd?
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- SuperflyPete
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- Salty AF
- SMH
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SuperflyTNT wrote: I want this badly, but not 80 quid badly.
That's fair. It's fun, but not that fun.
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