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Mountains of Madness Board Game Review
- GeekInsight
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25 Jun 2018 23:35 #276205
by GeekInsight
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Mountains of Madness Board Game Review was created by GeekInsight
When you think Cthulhu, you think wacky. Right?
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- SuperflyPete
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26 Jun 2018 00:36 #276206
by SuperflyPete
Replied by SuperflyPete on topic Mountains of Madness Board Game Review
That game sounds both boring and terrible except for the speaking in tongues. Like Battlestar’s card contributing and then boring.
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26 Jun 2018 00:43 #276207
by WadeMonnig
Replied by WadeMonnig on topic Mountains of Madness Board Game Review
I would be afraid that after you have seen a madness card, it becomes a known quality. "Oh, he has the raise your hand card" and the fun would dissipate once you "know" all the madness cards.
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- hotseatgames
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26 Jun 2018 00:53 #276211
by hotseatgames
Replied by hotseatgames on topic Mountains of Madness Board Game Review
I concur that "At the Mountains of Madness" is the best Lovecraft tale.
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26 Jun 2018 10:02 #276233
by ubarose
Replied by ubarose on topic Mountains of Madness Board Game Review
Sounds like a great late night convention game. I might have to pick this up before TrashFest.
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- Jackwraith
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26 Jun 2018 17:27 #276282
by Jackwraith
Replied by Jackwraith on topic Mountains of Madness Board Game Review
"When you think Cthulhu, you think wacky. Right?"
Actually... no. When I think Cthulhu, the last thing that comes to mind is anything wacky or goofy. That said, I liked the description you gave of the game, but I had the same reaction that Wade did, in that the cards would become a known quantity too easily and the game would be just a routine of how to play around it, rather than play with it. I'm always extremely leery of Lovecraft-themed creations because I think there's such a wide divergence of opinion on the atmosphere of many of his stories. I would have expected this game to have more of a "ticking clock" mechanic than a puzzle to solve (which was one of my initial criticisms of Mansions of Madness. The 2nd Ed of that game seems ridiculously popular on BGG. /tangent)
Actually... no. When I think Cthulhu, the last thing that comes to mind is anything wacky or goofy. That said, I liked the description you gave of the game, but I had the same reaction that Wade did, in that the cards would become a known quantity too easily and the game would be just a routine of how to play around it, rather than play with it. I'm always extremely leery of Lovecraft-themed creations because I think there's such a wide divergence of opinion on the atmosphere of many of his stories. I would have expected this game to have more of a "ticking clock" mechanic than a puzzle to solve (which was one of my initial criticisms of Mansions of Madness. The 2nd Ed of that game seems ridiculously popular on BGG. /tangent)
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