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Mountains of Madness Board Game Review

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25 Jun 2018 23:35 #276205 by GeekInsight

When you think Cthulhu, you think wacky. Right?

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26 Jun 2018 00:36 #276206 by SuperflyPete
That game sounds both boring and terrible except for the speaking in tongues. Like Battlestar’s card contributing and then boring.

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26 Jun 2018 00:43 #276207 by WadeMonnig
I would be afraid that after you have seen a madness card, it becomes a known quality. "Oh, he has the raise your hand card" and the fun would dissipate once you "know" all the madness cards.
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26 Jun 2018 00:53 #276211 by hotseatgames
I concur that "At the Mountains of Madness" is the best Lovecraft tale.
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26 Jun 2018 10:02 #276233 by ubarose
Sounds like a great late night convention game. I might have to pick this up before TrashFest.

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26 Jun 2018 17:27 #276282 by Jackwraith
"When you think Cthulhu, you think wacky. Right?"

Actually... no. When I think Cthulhu, the last thing that comes to mind is anything wacky or goofy. That said, I liked the description you gave of the game, but I had the same reaction that Wade did, in that the cards would become a known quantity too easily and the game would be just a routine of how to play around it, rather than play with it. I'm always extremely leery of Lovecraft-themed creations because I think there's such a wide divergence of opinion on the atmosphere of many of his stories. I would have expected this game to have more of a "ticking clock" mechanic than a puzzle to solve (which was one of my initial criticisms of Mansions of Madness. The 2nd Ed of that game seems ridiculously popular on BGG. /tangent)
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